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Part of Tales of Middle-earth
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Legendary Creature — Human Soldier
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Tales of Middle-earth Commander (LTC)
Card Preview
Beregond of the Guard
Times Brought
152
Decks Running
66
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Beregond of the Guard
Legendary Creature — Human Soldier
Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.
3 / 3
Tales of Middle-earth Commander (LTC)
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Rare
·
Illustrated by Campbell White
Final zone distribution
30 instances43.3%
Battlefield
13.3%
Graveyard
3.3%
Exile
40.0%
Hand
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
38 decks
-
2
Aragorn, King of Gondor
16 decks
-
3
Aragorn, the Uniter
2 decks
-
4
Greymond, Avacyn's Stalwart
2 decks
-
5
Faramir, Prince of Ithilien
1 decks
-
6
Faramir, Steward of Gondor
1 decks
-
7
Goldbug, Humanity's Ally // Goldbug, Scrappy Scout
1 decks
-
8
Katilda, Dawnhart Prime
1 decks
-
9
Lorehold, the Historian
1 decks
-
10
Myrel, Shield of Argive
1 decks
The "good card" funnel
152 brought · 63 playersBrought to game
152
Ever drawn
29
Reached battlefield
20
Still on board at game end
13
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 40% of the time (n=15) , vs 28% when it never left the library (n=87).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.4pp; 95% confidence interval +0.7pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
5%
T2
5%
T3
15%
T4
10%
T5
60%
T6-9
5%
T10+
Median
6.5
P25
5
· P75
8
· max
10
On curve
25%
(3 / 20 cast on T4)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.