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Part of Tales of Middle-earth
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Legendary Creature — Human Soldier
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Tales of Middle-earth Commander (LTC)
Live Play Data
Beregond of the Guard
1%
Live Inclusion
Times Brought
382
Decks Running
163
Median Cast Turn
7
Drawn → Played
69%
Format
First-cast turn
n=59
0%
T1
3%
T2
7%
T3
8%
T4
15%
T5
54%
T6-9
12%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
19%
(5 / 59 cast on T4)
Cast same turn as drawn
21%
The "good card" funnel
382 brought · 150 playersBrought to game
382
Ever drawn
86
Reached battlefield
59
Still on board at game end
37
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.7pp
Players who cast this card win 33% of the time (n=57) , vs 26% when it never left the library (n=258).
When players drew this card but left it in hand, they won 16% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -5.7pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
93 instances3.2%
Library
39.8%
Battlefield
29.0%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
96 decks
-
2
Aragorn, King of Gondor
21 decks
-
3
Aragorn, the Uniter
12 decks
-
4
Adeline, Resplendent Cathar
4 decks
-
5
Winota, Joiner of Forces
4 decks
-
6
Théoden, King of Rohan
3 decks
-
7
Bard, King of Dale
2 decks
-
8
Greymond, Avacyn's Stalwart
2 decks
-
9
Katilda, Dawnhart Prime
2 decks
-
10
The Queen of Dale
2 decks
Card text
Beregond of the Guard
Legendary Creature — Human Soldier
Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.
3 / 3
Tales of Middle-earth Commander (LTC)
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Rare
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Illustrated by Campbell White
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.