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Part of Teenage Mutant Ninja Turtles
Card Preview
Big Apple, 3 a.m.
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
415
Decks Running
214
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Big Apple, 3 a.m.
Land
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
,
: Create a 1/1 black Rat creature token for each opponent you have.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Daniel Romanovsky
Final zone distribution
83 instances3.6%
Library
72.3%
Battlefield
8.4%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
81 decks
-
2
Heroes in a Half Shell
42 decks
-
3
Marrow-Gnawer
13 decks
-
4
Rat King, Verminister
12 decks
-
5
Wick, the Whorled Mind
6 decks
-
6
Chatterfang, Squirrel General
4 decks
-
7
Karumonix, the Rat King
4 decks
-
8
Michelangelo, the Heart
4 decks
-
9
Ashcoat of the Shadow Swarm
3 decks
-
10
Donatello, the Brains
3 decks
The "good card" funnel
416 brought · 200 playersBrought to game
416
Ever drawn
75
Reached battlefield
64
Still on board at game end
60
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.6pp
Players who cast this card win 30% of the time (n=53) , vs 24% when it never left the library (n=235).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -1.6pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=64
33%
T1
13%
T2
5%
T3
6%
T4
11%
T5
28%
T6-9
5%
T10+
Median
3.5
P25
1
· P75
7
· max
15
Cast same turn as drawn
63%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.