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Part of Teenage Mutant Ninja Turtles
Live Play Data
Big Apple, 3 a.m.
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
197
Decks Running
92
Median Cast Turn
5
Drawn → Played
80%
Format
First-cast turn
n=37
22%
T1
14%
T2
8%
T3
3%
T4
14%
T5
24%
T6-9
16%
T10+
Median
5
P25
2
· P75
8
· max
14
Cast same turn as drawn
69%
The "good card" funnel
197 brought · 83 playersBrought to game
197
Ever drawn
46
Reached battlefield
37
Still on board at game end
35
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.3pp
Players who cast this card win 35% of the time (n=34) , vs 15% when it never left the library (n=122).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.4pp; 95% confidence interval +4.3pp to +36.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances66.0%
Battlefield
7.5%
Graveyard
15.1%
Exile
11.3%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
43 decks
-
2
Heroes in a Half Shell
18 decks
-
3
Karumonix, the Rat King
3 decks
-
4
Caesar, Legion's Emperor
2 decks
-
5
Dr. Eggman
2 decks
-
6
Michelangelo, the Heart
2 decks
-
7
Rat King, Verminister
2 decks
-
8
Splinter, Radical Rat
2 decks
-
9
Wick, the Whorled Mind
2 decks
-
10
Ardbert, Warrior of Darkness
1 decks
Card text
Big Apple, 3 a.m.
Land
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
,
: Create a 1/1 black Rat creature token for each opponent you have.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Daniel Romanovsky
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.