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Part of Teenage Mutant Ninja Turtles
Live Play Data
Big Apple, 3 a.m.
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
618
Decks Running
262
Median Cast Turn
4
Drawn → Played
83%
Format
First-cast turn
n=117
26%
T1
9%
T2
11%
T3
9%
T4
10%
T5
28%
T6-9
8%
T10+
Median
4
P25
1
· P75
6
· max
14
Cast same turn as drawn
62%
The "good card" funnel
618 brought · 236 playersBrought to game
618
Ever drawn
141
Reached battlefield
117
Still on board at game end
112
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.6pp
Players who cast this card win 26% of the time (n=104) , vs 14% when it never left the library (n=399).
When players drew this card but left it in hand, they won 24% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval +3.6pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
157 instances1.3%
Library
71.3%
Battlefield
10.8%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
100 decks
-
2
Heroes in a Half Shell
53 decks
-
3
Marrow-Gnawer
12 decks
-
4
Michelangelo, the Heart
11 decks
-
5
Karumonix, the Rat King
8 decks
-
6
Wick, the Whorled Mind
8 decks
-
7
Ashcoat of the Shadow Swarm
6 decks
-
8
Rat King, Verminister
6 decks
-
9
Vren, the Relentless
6 decks
-
10
Ingris Stingerquill
3 decks
Card text
Big Apple, 3 a.m.
Land
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
,
: Create a 1/1 black Rat creature token for each opponent you have.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Daniel Romanovsky
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.