collections_bookmark
Part of Teenage Mutant Ninja Turtles
Card Preview
Big Apple, 3 a.m.
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
0%
Decklist Inclusion
Times Brought
183
Decks Running
82
In Decks
544
Decklist Inclusion
0%
Format
Final zone distribution
50 instances68.0%
Battlefield
8.0%
Graveyard
14.0%
Exile
10.0%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
40 decks
-
2
Heroes in a Half Shell
17 decks
-
3
Karumonix, the Rat King
3 decks
-
4
Caesar, Legion's Emperor
2 decks
-
5
Dr. Eggman
2 decks
-
6
Michelangelo, the Heart
2 decks
-
7
Wick, the Whorled Mind
2 decks
-
8
Ardbert, Warrior of Darkness
1 decks
-
9
Aziza, Mage Tower Captain
1 decks
-
10
Cayth, Famed Mechanist
1 decks
The "good card" funnel
183 brought · 74 playersBrought to game
183
Ever drawn
44
Reached battlefield
36
Still on board at game end
34
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.5pp
Players who cast this card win 34% of the time (n=33) , vs 15% when it never left the library (n=115).
Observed gap +19.0pp; 95% confidence interval +2.5pp to +35.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
19%
T1
14%
T2
8%
T3
3%
T4
14%
T5
25%
T6-9
17%
T10+
Median
5.0
P25
2
· P75
8
· max
14
Cast same turn as drawn
69%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.