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Part of Teenage Mutant Ninja Turtles
Live Play Data
Big Apple, 3 a.m.
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
748
Decks Running
315
Median Cast Turn
5.0
Drawn → Played
81%
Format
First-cast turn
n=136
21%
T1
9%
T2
13%
T3
6%
T4
14%
T5
29%
T6-9
9%
T10+
Median
5.0
P25
2
· P75
7
· max
14
Cast same turn as drawn
53%
The "good card" funnel
748 brought · 282 playersBrought to game
748
Ever drawn
167
Reached battlefield
136
Still on board at game end
129
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.4pp
Players who cast this card win 28% of the time (n=120) , vs 16% when it never left the library (n=483).
When players drew this card but left it in hand, they won 19% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.4pp; 95% confidence interval +4.4pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
186 instances1.1%
Library
69.4%
Battlefield
11.3%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
116 decks
-
2
Heroes in a Half Shell
57 decks
-
3
Michelangelo, the Heart
17 decks
-
4
Marrow-Gnawer
14 decks
-
5
Ashcoat of the Shadow Swarm
10 decks
-
6
Wick, the Whorled Mind
10 decks
-
7
Karumonix, the Rat King
8 decks
-
8
Rat King, Verminister
7 decks
-
9
Vren, the Relentless
7 decks
-
10
Ingris Stingerquill
5 decks
Card text
Big Apple, 3 a.m.
Land
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
,
: Create a 1/1 black Rat creature token for each opponent you have.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Daniel Romanovsky
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.