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Part of Teenage Mutant Ninja Turtles
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Artifact Creature — Robot
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Teenage Mutant Ninja Turtles Eternal (TMC)
Card Preview
Big Mother Mouser
Times Brought
196
Decks Running
89
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
39 instances2.6%
Library
25.6%
Battlefield
35.9%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
27 decks
-
2
Heroes in a Half Shell
12 decks
-
3
Dr. Eggman
4 decks
- 4 Iron Spider, Stark Upgrade 4 decks
-
5
Halana and Alena, Partners
2 decks
- 6 Krang, Utrom Warlord 2 decks
-
7
Marchesa, the Black Rose
2 decks
-
8
Michelangelo, the Heart
2 decks
-
9
Tony Stark // The Invincible Iron Man
2 decks
- 10 Ultron, Artificial Malevolence 2 decks
The "good card" funnel
197 brought · 83 playersBrought to game
197
Ever drawn
37
Reached battlefield
24
Still on board at game end
10
Once cast, 42% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.2pp
Players who cast this card win 32% of the time (n=22) , vs 26% when it never left the library (n=135).
Observed gap +5.9pp; 95% confidence interval -5.2pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
4%
T1
4%
T2
4%
T3
25%
T4
17%
T5
46%
T6-9
0%
T10+
Median
5.0
P25
4
· P75
7
· max
9
On curve
38%
(6 / 24 cast on T4)
Cast same turn as drawn
29%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.