collections_bookmark Part of Teenage Mutant Ninja Turtles
Big Mother Mouser card art
Card Preview

Big Mother Mouser

{4} · Artifact Creature — Robot · Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
554
Decks Running
251
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Big Mother Mouser card

Big Mother Mouser

{4}
Artifact Creature — Robot
This creature enters with two +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on it. When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
0 / 0
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Miklós Ligeti

Final zone distribution

112 instances
4.5%
Library
31.3%
Battlefield
29.5%
Graveyard
4.5%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

555 brought · 225 players
Brought to game
555
Ever drawn
107
Reached battlefield
70
Still on board at game end
35

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.7pp

Players who cast this card win 31% of the time (n=57) , vs 24% when it never left the library (n=337).

When players drew this card but left it in hand, they won 32% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.2pp; 95% confidence interval -0.7pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=70
3%
T1
3%
T2
7%
T3
20%
T4
21%
T5
41%
T6-9
4%
T10+
Median 5.0 P25 4 · P75 6 · max 13
On curve 33% (14 / 70 cast on T4) Cast same turn as drawn 28%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.