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Part of Teenage Mutant Ninja Turtles
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Artifact Creature — Robot
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Teenage Mutant Ninja Turtles Eternal (TMC)
Card Preview
Big Mother Mouser
1%
Decklist Inclusion
Times Brought
234
Decks Running
119
In Decks
702
Decklist Inclusion
1%
Format
Final zone distribution
53 instances1.9%
Library
26.4%
Battlefield
37.7%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
40 decks
-
2
Heroes in a Half Shell
18 decks
-
3
Dr. Eggman
6 decks
-
4
T'Challa, the Black Panther
5 decks
- 5 Ultron, Artificial Malevolence 5 decks
-
6
Kilo, Apogee Mind
3 decks
-
7
Michelangelo, the Heart
3 decks
-
8
Arabella, Abandoned Doll
2 decks
-
9
Atraxa, Praetors' Voice
2 decks
-
10
Doctor Doom
2 decks
The "good card" funnel
234 brought · 110 playersBrought to game
234
Ever drawn
45
Reached battlefield
28
Still on board at game end
14
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.5pp
Players who cast this card win 32% of the time (n=28) , vs 15% when it never left the library (n=156).
When players drew this card but left it in hand, they won 5% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +17.0pp; 95% confidence interval +1.5pp to +32.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
4%
T2
0%
T3
25%
T4
21%
T5
43%
T6-9
7%
T10+
Median
5.5
P25
4
· P75
8
· max
11
On curve
29%
(7 / 28 cast on T4)
Cast same turn as drawn
22%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.