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Part of Bloomburrow
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Big Score
Times Brought
1199
Decks Running
663
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Big Score
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Jurijus Chitrovas
Final zone distribution
267 instances1.1%
Library
3.0%
Battlefield
61.8%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
42 decks
-
2
Bello, Bard of the Brambles
31 decks
-
3
Terra, Herald of Hope
31 decks
-
4
Fire Lord Azula
29 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
20 decks
-
6
Smaug the Impenetrable
19 decks
-
7
Shiko and Narset, Unified
16 decks
-
8
Mr. House, President and CEO
12 decks
-
9
Smaug the Magnificent
12 decks
-
10
Kratos, God of War
10 decks
The "good card" funnel
1199 brought · 546 playersBrought to game
1199
Ever drawn
244
Reached battlefield
159
Still on board at game end
8
≥ -3.4pp
Players who cast this card win 28% of the time (n=135) , vs 27% when it never left the library (n=718).
When players drew this card but left it in hand, they won 26% (n=70) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.1pp; 95% confidence interval -3.4pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=159
1%
T1
4%
T2
9%
T3
14%
T4
23%
T5
40%
T6-9
9%
T10+
Median
5
P25
4
· P75
7
· max
15
On curve
28%
(22 / 159 cast on T4)
Cast same turn as drawn
36%
1907 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.