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Part of Bloomburrow
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#2 red ramp card
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Big Score
Times Brought
3630
Decks Running
1897
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Big Score
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Jurijus Chitrovas
Final zone distribution
797 instances1.5%
Library
3.3%
Battlefield
61.2%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
92 decks
-
2
Rootha, Mastering the Moment
91 decks
-
3
Bello, Bard of the Brambles
90 decks
-
4
Fire Lord Azula
87 decks
-
5
Smaug the Impenetrable
53 decks
-
6
Smaug the Magnificent
41 decks
-
7
Shiko and Narset, Unified
34 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
33 decks
-
9
Thorin, King of Durin's Folk
30 decks
-
10
Doctor Doom, King of Latveria
26 decks
The "good card" funnel
3630 brought · 1435 playersBrought to game
3630
Ever drawn
725
Reached battlefield
467
Still on board at game end
26
≥ -1.5pp
Players who cast this card win 27% of the time (n=383) , vs 26% when it never left the library (n=2095).
When players drew this card but left it in hand, they won 24% (n=184).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -1.5pp to +3.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=467
1%
T1
3%
T2
8%
T3
19%
T4
18%
T5
43%
T6-9
8%
T10+
Median
6
P25
4
· P75
7
· max
17
On curve
31%
(87 / 467 cast on T4)
Cast same turn as drawn
31%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.