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Part of Fallout
·
Creature — Human Ranger
·
Fallout (PIP)
Live Play Data
Bighorner Rancher
1%
Live Inclusion
Times Brought
226
Decks Running
120
Median Cast Turn
6.0
Drawn → Played
70%
Format
First-cast turn
n=30
0%
T1
7%
T2
7%
T3
17%
T4
13%
T5
43%
T6-9
13%
T10+
Median
6.0
P25
4
· P75
7
· max
14
On curve
43%
(4 / 30 cast on T5)
Cast same turn as drawn
38%
The "good card" funnel
226 brought · 111 playersBrought to game
226
Ever drawn
43
Reached battlefield
30
Still on board at game end
12
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.3pp
Players who cast this card win 23% of the time (n=23) , vs 25% when it never left the library (n=155).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.9pp; 95% confidence interval -19.3pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances1.9%
Library
23.1%
Battlefield
40.4%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
36 decks
-
2
Omnath, Locus of Mana
8 decks
-
3
Raggadragga, Goreguts Boss
7 decks
-
4
Radagast of Rhosgobel
6 decks
-
5
Ghalta, Primal Hunger
4 decks
-
6
Trostani, Selesnya's Voice
4 decks
-
7
Bristly Bill, Spine Sower
3 decks
-
8
Preston Garvey, Minuteman
3 decks
-
9
Strong, the Brutish Thespian
3 decks
-
10
The Master, Transcendent
3 decks
Card text
Bighorner Rancher
Creature — Human Ranger
Vigilance
: Add an amount of
equal to the greatest power among creatures you control.
Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control.
2 / 5
Fallout (PIP)
·
Uncommon
·
Illustrated by Brian Valeza
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.