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Part of Marvel Super Heroes
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Legendary Creature — Inhuman Noble Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Black Bolt, Inhuman King
1%
Live Inclusion
Times Brought
288
Decks Running
122
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=43
0%
T1
0%
T2
2%
T3
16%
T4
12%
T5
49%
T6-9
21%
T10+
Median
7
P25
5
· P75
9
· max
15
On curve
19%
(7 / 43 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
288 brought · 121 playersBrought to game
288
Ever drawn
74
Reached battlefield
43
Still on board at game end
19
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.2pp
Players who cast this card win 40% of the time (n=41) , vs 24% when it never left the library (n=171).
When players drew this card but left it in hand, they won 6% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.0pp; 95% confidence interval +1.2pp to +30.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances2.6%
Library
24.7%
Battlefield
29.9%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
63 decks
-
2
Invisible Woman
32 decks
-
3
Human Torch
8 decks
-
4
The Thing
8 decks
-
5
The Fantastic Four
3 decks
-
6
Human Torch, Johnny Storm
2 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
8
Power Pack
2 decks
-
9
Alisaie Leveilleur
1 decks
-
10
Avatar Aang // Aang, Master of Elements
1 decks
Card text
Black Bolt, Inhuman King
Legendary Creature — Inhuman Noble Hero
Flying
Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Irvin Rodriguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.