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Part of Marvel Super Heroes
·
Legendary Creature — Inhuman Noble Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Black Bolt, Inhuman King
1%
Live Inclusion
Times Brought
178
Decks Running
80
Median Cast Turn
8
Drawn → Played
54%
Format
First-cast turn
n=21
0%
T1
0%
T2
5%
T3
10%
T4
5%
T5
57%
T6-9
24%
T10+
Median
8
P25
6
· P75
9
· max
12
On curve
14%
(2 / 21 cast on T4)
The "good card" funnel
178 brought · 77 playersBrought to game
178
Ever drawn
39
Reached battlefield
21
Still on board at game end
11
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.8pp
Players who cast this card win 39% of the time (n=19) , vs 29% when it never left the library (n=114).
When players drew this card but left it in hand, they won 7% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval -10.8pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances26.8%
Battlefield
31.7%
Graveyard
4.9%
Exile
36.6%
Hand
Commanders that played this card
in tracked games-
1
Mister Fantastic
45 decks
-
2
Invisible Woman
19 decks
-
3
Human Torch
4 decks
-
4
The Fantastic Four
3 decks
-
5
The Thing
3 decks
-
6
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
7
Captain America, First Avenger
1 decks
-
8
Crystal, Inhuman Princess
1 decks
-
9
Kynaios and Tiro of Meletis
1 decks
-
10
Power Pack
1 decks
Card text
Black Bolt, Inhuman King
Legendary Creature — Inhuman Noble Hero
Flying
Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Irvin Rodriguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.