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Part of Final Fantasy
·
Legendary Creature — Wizard
·
Final Fantasy (FIN)
Live Play Data
Black Waltz No. 3
2%
Live Inclusion
Times Brought
487
Decks Running
242
Median Cast Turn
5.5
Drawn → Played
69%
Format
First-cast turn
n=100
0%
T1
2%
T2
12%
T3
18%
T4
18%
T5
41%
T6-9
9%
T10+
Median
5.5
P25
4
· P75
7
· max
13
On curve
32%
(18 / 100 cast on T4)
Cast same turn as drawn
24%
The "good card" funnel
487 brought · 225 playersBrought to game
487
Ever drawn
125
Reached battlefield
86
Still on board at game end
40
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.7pp
Players who cast this card win 26% of the time (n=73) , vs 26% when it never left the library (n=311).
When players drew this card but left it in hand, they won 24% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.2pp; 95% confidence interval -10.7pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
132 instances2.3%
Library
30.3%
Battlefield
40.9%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
114 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
38 decks
-
3
Judith, Carnage Connoisseur
15 decks
-
4
Inalla, Archmage Ritualist
14 decks
-
5
Abaddon the Despoiler
7 decks
-
6
Fire Lord Azula
7 decks
-
7
Nekusar, the Mindrazer
4 decks
-
8
Saruman, the White Hand
3 decks
-
9
Vial Smasher the Fierce
3 decks
-
10
Kess, Dissident Mage
2 decks
Card text
Black Waltz No. 3
Legendary Creature — Wizard
Flying, deathtouch
Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.
2 / 2
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Lordigan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.