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Part of Final Fantasy
·
Legendary Creature — Wizard
·
Final Fantasy (FIN)
Live Play Data
Black Waltz No. 3
2%
Live Inclusion
Times Brought
382
Decks Running
199
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=70
0%
T1
1%
T2
11%
T3
16%
T4
20%
T5
46%
T6-9
6%
T10+
Median
6.0
P25
4
· P75
7
· max
13
On curve
29%
(11 / 70 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
382 brought · 187 playersBrought to game
382
Ever drawn
90
Reached battlefield
60
Still on board at game end
29
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.7pp
Players who cast this card win 30% of the time (n=49) , vs 27% when it never left the library (n=249).
When players drew this card but left it in hand, they won 19% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -9.7pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
96 instances1.0%
Library
30.2%
Battlefield
38.5%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
96 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
30 decks
-
3
Judith, Carnage Connoisseur
14 decks
-
4
Inalla, Archmage Ritualist
11 decks
-
5
Fire Lord Azula
7 decks
-
6
Abaddon the Despoiler
6 decks
-
7
Saruman, the White Hand
3 decks
-
8
Kess, Dissident Mage
2 decks
-
9
Marchesa, Dealer of Death
2 decks
-
10
Nekusar, the Mindrazer
2 decks
Card text
Black Waltz No. 3
Legendary Creature — Wizard
Flying, deathtouch
Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.
2 / 2
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Lordigan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.