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Part of Final Fantasy
·
Legendary Creature — Wizard
·
Final Fantasy (FIN)
Live Play Data
Black Waltz No. 3
2%
Live Inclusion
Times Brought
255
Decks Running
141
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=47
0%
T1
0%
T2
15%
T3
13%
T4
19%
T5
49%
T6-9
4%
T10+
Median
6
P25
4
· P75
7
· max
11
On curve
28%
(6 / 47 cast on T4)
Cast same turn as drawn
36%
The "good card" funnel
255 brought · 138 playersBrought to game
255
Ever drawn
60
Reached battlefield
39
Still on board at game end
19
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.3pp
Players who cast this card win 26% of the time (n=31) , vs 27% when it never left the library (n=163).
When players drew this card but left it in hand, they won 14% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.4pp; 95% confidence interval -17.3pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances1.6%
Library
29.7%
Battlefield
34.4%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
67 decks
-
2
Kefka, Court Mage // Kefka, Ruler of Ruin
23 decks
-
3
Judith, Carnage Connoisseur
11 decks
-
4
Inalla, Archmage Ritualist
8 decks
-
5
Abaddon the Despoiler
5 decks
-
6
Fire Lord Azula
5 decks
-
7
Marchesa, Dealer of Death
2 decks
-
8
Queen Marchesa
2 decks
-
9
Saruman, the White Hand
2 decks
-
10
The Lord of Pain
2 decks
Card text
Black Waltz No. 3
Legendary Creature — Wizard
Flying, deathtouch
Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.
2 / 2
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Lordigan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.