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Part of Bloomburrow
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Blasphemous Act
Times Brought
4310
Decks Running
2243
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Blasphemous Act
Sorcery
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Immanuela Crovius
Final zone distribution
881 instances4.2%
Library
4.4%
Battlefield
40.7%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
101 decks
-
2
Ashling, the Limitless
57 decks
-
3
Bello, Bard of the Brambles
54 decks
-
4
Hearthhull, the Worldseed
46 decks
-
5
Sauron, the Dark Lord
46 decks
-
6
Rootha, Mastering the Moment
45 decks
-
7
Krenko, Mob Boss
44 decks
-
8
Sauron, Lord of the Rings
42 decks
-
9
Valgavoth, Harrower of Souls
42 decks
-
10
Ureni of the Unwritten
38 decks
The "good card" funnel
4319 brought · 1487 playersBrought to game
4319
Ever drawn
810
Reached battlefield
329
Still on board at game end
39
≥ -4.5pp
Players who cast this card win 24% of the time (n=281) , vs 25% when it never left the library (n=2721).
When players drew this card but left it in hand, they won 31% (n=393) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.4pp; 95% confidence interval -4.5pp to +1.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=329
1%
T1
1%
T2
0%
T3
6%
T4
15%
T5
63%
T6-9
15%
T10+
Median
7
P25
6
· P75
8
· max
17
On curve
85%
(32 / 329 cast on T9)
Cast same turn as drawn
26%
4964 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.