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Blasphemous Act card art
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Blasphemous Act

{8} {R} · Sorcery · Marvel Super Heroes Commander (MSC)
Times Brought
4310
Decks Running
2243
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Blasphemous Act card

Blasphemous Act

{8} {R}
Sorcery
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Immanuela Crovius

Final zone distribution

881 instances
4.2%
Library
4.4%
Battlefield
40.7%
Graveyard
6.1%
Exile

The "good card" funnel

4319 brought · 1487 players
Brought to game
4319
Ever drawn
810
Reached battlefield
329
Still on board at game end
39
≥ -4.5pp

Players who cast this card win 24% of the time (n=281) , vs 25% when it never left the library (n=2721).

When players drew this card but left it in hand, they won 31% (n=393) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -1.4pp; 95% confidence interval -4.5pp to +1.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=329
1%
T1
1%
T2
0%
T3
6%
T4
15%
T5
63%
T6-9
15%
T10+
Median 7 P25 6 · P75 8 · max 17
On curve 85% (32 / 329 cast on T9) Cast same turn as drawn 26%
4964 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.