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Part of Bloomburrow
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#1 red board wipe
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Blasphemous Act
Times Brought
13018
Decks Running
6403
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Blasphemous Act
Sorcery
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Immanuela Crovius
Final zone distribution
2641 instances3.8%
Library
4.7%
Battlefield
41.9%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
276 decks
-
2
Lathliss, Dragon Queen
158 decks
-
3
Bello, Bard of the Brambles
157 decks
-
4
Ashling, the Limitless
153 decks
-
5
Sauron, the Dark Lord
143 decks
-
6
Valgavoth, Harrower of Souls
136 decks
-
7
Hearthhull, the Worldseed
126 decks
-
8
Krenko, Mob Boss
124 decks
-
9
Sauron, Lord of the Rings
96 decks
-
10
Rootha, Mastering the Moment
95 decks
The "good card" funnel
13031 brought · 3761 playersBrought to game
13031
Ever drawn
2411
Reached battlefield
1001
Still on board at game end
123
≥ -3.4pp
Players who cast this card win 23% of the time (n=776) , vs 25% when it never left the library (n=7522).
When players drew this card but left it in hand, they won 30% (n=1060).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.6pp; 95% confidence interval -3.4pp to +0.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=1001
1%
T1
1%
T2
1%
T3
4%
T4
13%
T5
65%
T6-9
15%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
85%
(111 / 1001 cast on T9)
Cast same turn as drawn
26%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.