collections_bookmark
Part of Commander Masters
Live Play Data
Blast Zone
Land
·
Commander Masters (CMM)
1%
Live Inclusion
Times Brought
1103
Decks Running
505
Median Cast Turn
4
Drawn → Played
77%
Format
First-cast turn
n=227
22%
T1
14%
T2
11%
T3
11%
T4
10%
T5
25%
T6-9
7%
T10+
Median
4
P25
2
· P75
6
· max
15
Cast same turn as drawn
52%
The "good card" funnel
1103 brought · 454 playersBrought to game
1103
Ever drawn
295
Reached battlefield
227
Still on board at game end
176
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.4pp
Players who cast this card win 31% of the time (n=201) , vs 26% when it never left the library (n=676).
When players drew this card but left it in hand, they won 34% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -1.4pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
324 instances5.2%
Library
54.3%
Battlefield
19.1%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 100 decks
-
2
Lumra, Bellow of the Woods
29 decks
-
3
Omo, Queen of Vesuva
29 decks
- 4 Molecule Man 22 decks
- 5 Ultron, Artificial Malevolence 22 decks
- 6 Karn, Legacy Reforged 14 decks
- 7 Ultima, Origin of Oblivion 14 decks
- 8 Kozilek, the Great Distortion 9 decks
-
9
K'rrik, Son of Yawgmoth
8 decks
- 10 Omnath, Locus of the Void 8 decks
Card text
Blast Zone
Land
This land enters with a charge counter on it.
: Add
.

,
: Put X charge counters on this land.
,
, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Commander Masters (CMM)
·
Rare
·
Illustrated by Jorge Jacinto
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.