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Part of Commander Masters
Card Preview
Blast Zone
Land
·
Commander Masters (CMM)
1%
Decklist Inclusion
Times Brought
365
Decks Running
209
In Decks
1559
Decklist Inclusion
1%
Format
Card text
Blast Zone
Land
This land enters with a charge counter on it.
: Add
.

,
: Put X charge counters on this land.
,
, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Commander Masters (CMM)
·
Rare
·
Illustrated by Jorge Jacinto
Final zone distribution
98 instances3.1%
Library
53.1%
Battlefield
23.5%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 40 decks
-
2
Omo, Queen of Vesuva
12 decks
- 3 Molecule Man 11 decks
- 4 Ultron, Artificial Malevolence 10 decks
- 5 Karn, Legacy Reforged 7 decks
-
6
Lumra, Bellow of the Woods
6 decks
- 7 Ultima, Origin of Oblivion 6 decks
- 8 Kozilek, the Great Distortion 5 decks
-
9
Kilo, Apogee Mind
3 decks
-
10
K'rrik, Son of Yawgmoth
3 decks
The "good card" funnel
365 brought · 196 playersBrought to game
365
Ever drawn
88
Reached battlefield
69
Still on board at game end
52
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.3pp
Players who cast this card win 35% of the time (n=64) , vs 29% when it never left the library (n=242).
When players drew this card but left it in hand, they won 40% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.7pp; 95% confidence interval -6.3pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=69
23%
T1
16%
T2
9%
T3
9%
T4
13%
T5
28%
T6-9
3%
T10+
Median
4
P25
2
· P75
6
· max
14
Cast same turn as drawn
64%
69 of 100 times cast
69%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.