collections_bookmark Part of Commander Masters
Blast Zone card art
Live Play Data

Blast Zone

Land · Commander Masters (CMM)
1%
Live Inclusion
Times Brought
716
Decks Running
355
Median Cast Turn
4
Drawn → Played
79%
Format

First-cast turn

n=143
23%
T1
17%
T2
6%
T3
13%
T4
12%
T5
27%
T6-9
2%
T10+
Median 4 P25 2 · P75 6 · max 14
Cast same turn as drawn 53%

The "good card" funnel

716 brought · 320 players
Brought to game
716
Ever drawn
181
Reached battlefield
143
Still on board at game end
110

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.8pp

Players who cast this card win 28% of the time (n=128) , vs 27% when it never left the library (n=448).

When players drew this card but left it in hand, they won 30% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.4pp; 95% confidence interval -6.8pp to +9.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

199 instances
3.0%
Library
55.3%
Battlefield
21.1%
Graveyard
5.5%
Exile

Commanders that played this card

in tracked games
Card text
Blast Zone card

Blast Zone

Land
This land enters with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on this land. {3}, {T}, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Commander Masters (CMM) · Rare · Illustrated by Jorge Jacinto

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.