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Part of Fallout
·
Creature — Insect Mutant
·
Fallout (PIP)
Live Play Data
Bloatfly Swarm
1%
Live Inclusion
Times Brought
196
Decks Running
123
Median Cast Turn
7
Drawn → Played
63%
Format
First-cast turn
n=29
0%
T1
0%
T2
0%
T3
7%
T4
7%
T5
79%
T6-9
7%
T10+
Median
7
P25
6
· P75
8
· max
10
On curve
7%
(2 / 29 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
196 brought · 120 playersBrought to game
196
Ever drawn
46
Reached battlefield
29
Still on board at game end
10
Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.2pp
Players who cast this card win 33% of the time (n=26) , vs 17% when it never left the library (n=116).
When players drew this card but left it in hand, they won 18% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.5pp; 95% confidence interval -4.2pp to +35.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances1.7%
Library
16.9%
Battlefield
50.8%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
98 decks
-
2
Grist, the Hunger Tide
7 decks
-
3
The Ghoul, Gunslinger
6 decks
-
4
Atraxa, Praetors' Voice
3 decks
-
5
Jenova, Ancient Calamity
3 decks
-
6
Agent Frank Horrigan
1 decks
-
7
Felix Five-Boots
1 decks
-
8
Fumulus, the Infestation
1 decks
-
9
The Master, Transcendent
1 decks
-
10
Venom, Deadly Devourer
1 decks
Card text
Bloatfly Swarm
Creature — Insect Mutant
Flying
This creature enters with five +1/+1 counters on it.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
0 / 0
Fallout (PIP)
·
Uncommon
·
Illustrated by Igor Krstic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.