collections_bookmark Part of Fallout
Bloatfly Swarm card art
Live Play Data

Bloatfly Swarm

{3} {B} · Creature — Insect Mutant · Fallout (PIP)
1%
Live Inclusion
Times Brought
366
Decks Running
215
Median Cast Turn
7
Drawn → Played
59%
Format

First-cast turn

n=49
0%
T1
0%
T2
2%
T3
12%
T4
16%
T5
63%
T6-9
6%
T10+
Median 7 P25 5 · P75 8 · max 10
On curve 14% (6 / 49 cast on T4) Cast same turn as drawn 27%

The "good card" funnel

366 brought · 206 players
Brought to game
366
Ever drawn
83
Reached battlefield
49
Still on board at game end
17

Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.1pp

Players who cast this card win 28% of the time (n=43) , vs 18% when it never left the library (n=218).

When players drew this card but left it in hand, they won 16% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.3pp; 95% confidence interval -4.1pp to +24.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

111 instances
1.8%
Library
15.3%
Battlefield
51.4%
Graveyard
7.2%
Exile

Commanders that played this card

in tracked games
Card text
Bloatfly Swarm card

Bloatfly Swarm

{3} {B}
Creature — Insect Mutant
Flying This creature enters with five +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
0 / 0
Fallout (PIP) · Uncommon · Illustrated by Igor Krstic

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.