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Bloatfly Swarm card art
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Bloatfly Swarm

{3} {B} · Creature — Insect Mutant · Fallout (PIP)
Times Brought
214
Decks Running
111
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Bloatfly Swarm card

Bloatfly Swarm

{3} {B}
Creature — Insect Mutant
Flying This creature enters with five +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
0 / 0
Fallout (PIP) · Uncommon · Illustrated by Igor Krstic

Final zone distribution

56 instances
3.6%
Library
28.6%
Battlefield
39.3%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

214 brought · 108 players
Brought to game
214
Ever drawn
45
Reached battlefield
30
Still on board at game end
16

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.9pp

Players who cast this card win 17% of the time (n=24) , vs 20% when it never left the library (n=107).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.2pp; 95% confidence interval -13.9pp to +7.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
0%
T2
10%
T3
20%
T4
27%
T5
37%
T6-9
7%
T10+
Median 5.0 P25 4 · P75 7 · max 11
On curve 30% (6 / 30 cast on T4) Cast same turn as drawn 28%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.