Blood Crypt
Blood Crypt sits in 35% of tracked Commander decks on Playgroup Live, with 80% of drawn copies reaching the battlefield and a median first-play turn of 3.
Blood Crypt is the premier black-red dual land in Commander, and the Playgroup Live numbers reflect that status. Found in 692 of 1980 tracked decks, its 35% inclusion rate covers every archetype that touches black and red, from aggressive vampire builds to five-color good-stuff piles.
As a land, Blood Crypt is almost never "cast" in the traditional sense, but the play data is clear: 80% of drawn copies end up on the battlefield before the game ends. The mode first-play turn is 1, meaning players who open with it nearly always drop it immediately. The median lands on turn 3, reflecting the spread of copies drawn in the mid-game. Once it resolves, 90% stickiness confirms that lands almost never leave play once they hit.
The commander spread is wide and color-appropriate. Rakdos, Mardu, Jund, and five-color commanders all appear in the top slots, which is exactly what you expect from the format's most-played non-green dual. No single commander dominates, and no single player drives the dataset: 495 distinct players have brought Blood Crypt to a tracked game, and the single heaviest contributor accounts for just 3% of all instances.
- 35% of tracked Commander decks include Blood Crypt
- 80% of drawn copies reach the battlefield
- T3 median first-play turn, with mode on turn 1
- 90% battlefield stickiness once it resolves
- 495 distinct players have brought Blood Crypt to a tracked game
- 29% draw rate, typical for a singleton in a 100-card deck
First-cast turn
n=303The "good card" funnel
1298 brought · 495 playersOf 1298 Blood Crypts brought to games, 377 were drawn, 303 of those were played, and 90% remained on the battlefield through end of game.
Players who cast this card win 31% of the time (n=302) , vs 24% when it never left the library (n=837).
When players drew this card but left it in hand, they won 27% (n=71) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.0pp; 95% confidence interval +1.6pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
412 instancesThe large majority of Blood Crypt instances end the game on the battlefield, reflecting its role as a foundational mana source that hits play early and never leaves. The small library count confirms this card is almost never stranded unseen.
Commanders that played this card
in tracked games-
1
Edgar Markov
25 decks
-
2
The Ur-Dragon
23 decks
-
3
Mr. House, President and CEO
22 decks
-
4
Henzie "Toolbox" Torre
17 decks
-
5
Sauron, the Dark Lord
16 decks
-
6
Valgavoth, Harrower of Souls
16 decks
-
7
Hearthhull, the Worldseed
15 decks
-
8
Kaalia of the Vast
14 decks
-
9
Indoraptor, the Perfect Hybrid
13 decks
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10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
13 decks
The top-commander list spans Rakdos, Mardu, Jund, and five-color builds, illustrating that Blood Crypt is a color-identity staple rather than the property of any single archetype or deck style.