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Part of Outlaws of Thunder Junction
Live Play Data
Blooming Marsh
Land
·
Outlaws of Thunder Junction (OTJ)
4%
Live Inclusion
Times Brought
606
Decks Running
289
Median Cast Turn
3
Drawn → Played
78%
Format
First-cast turn
n=115
32%
T1
13%
T2
17%
T3
6%
T4
6%
T5
20%
T6-9
5%
T10+
Median
3
P25
1
· P75
6
· max
11
Cast same turn as drawn
63%
The "good card" funnel
606 brought · 266 playersBrought to game
606
Ever drawn
147
Reached battlefield
115
Still on board at game end
105
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.7pp
Players who cast this card win 37% of the time (n=108) , vs 24% when it never left the library (n=379).
When players drew this card but left it in hand, they won 31% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.7pp; 95% confidence interval +4.7pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
163 instances2.5%
Library
64.4%
Battlefield
15.3%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Ygra, Eater of All
17 decks
-
2
Lathril, Blade of the Elves
15 decks
-
3
Chatterfang, Squirrel General
14 decks
-
4
Witherbloom, the Balancer
14 decks
-
5
Shelob, Child of Ungoliant
13 decks
-
6
Chief of the Wilds
11 decks
-
7
The Serpent Society
9 decks
-
8
Blech, Loafing Pest
8 decks
-
9
Henzie "Toolbox" Torre
7 decks
-
10
High Perfect Morcant
7 decks
Card text
Blooming Marsh
Land
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Yeong-Hao Han
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.