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Part of Outlaws of Thunder Junction
Live Play Data
Blooming Marsh
Land
·
Outlaws of Thunder Junction (OTJ)
4%
Live Inclusion
Times Brought
821
Decks Running
383
Median Cast Turn
3
Drawn → Played
79%
Format
First-cast turn
n=151
31%
T1
15%
T2
14%
T3
7%
T4
5%
T5
24%
T6-9
4%
T10+
Median
3
P25
1
· P75
6
· max
12
Cast same turn as drawn
67%
The "good card" funnel
821 brought · 355 playersBrought to game
821
Ever drawn
191
Reached battlefield
151
Still on board at game end
134
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.0pp
Players who cast this card win 34% of the time (n=137) , vs 23% when it never left the library (n=516).
When players drew this card but left it in hand, they won 32% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval +3.0pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
214 instances2.8%
Library
62.6%
Battlefield
16.8%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Ygra, Eater of All
22 decks
-
2
Chatterfang, Squirrel General
19 decks
-
3
Lathril, Blade of the Elves
19 decks
-
4
Witherbloom, the Balancer
18 decks
-
5
Shelob, Child of Ungoliant
14 decks
-
6
Chief of the Wilds
11 decks
-
7
Blech, Loafing Pest
10 decks
-
8
High Perfect Morcant
10 decks
-
9
Meren of Clan Nel Toth
10 decks
-
10
Korvold, Fae-Cursed King
9 decks
Card text
Blooming Marsh
Land
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Outlaws of Thunder Junction (OTJ)
·
Rare
·
Illustrated by Yeong-Hao Han
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.