collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Bountiful Promenade card art
Live Play Data

Bountiful Promenade

Land · Marvel Super Heroes Commander (MSC)
21%
Live Inclusion
Times Brought
450
Decks Running
261
Median Cast Turn
3.0
Drawn → Played
83%
Format

21% of tracked Commander decks run Bountiful Promenade. When drawn, 83% of copies reach play, with a median first-cast turn of 3.0.

Bountiful Promenade is a staple dual land in any green-white Commander shell. Playgroup Live tracks it in 21% of the 1269 distinct decks that have played a recorded game, with 261 total decklists including it today.

The key operational number is draw-to-play: when Bountiful Promenade enters a player's hand, 83% of those copies are played before the game ends. That rate reflects how little friction a free dual land carries. Median first cast lands on turn 3.0, driven by a strong opening-hand cluster. The mode of the distribution is turn 1, meaning the most common single outcome is playing it immediately from an opening hand.

Bountiful Promenade enters the battlefield untapped whenever you have two or more opponents, which is the default condition in four-player Commander pods. That makes it a near-unconditional untapped dual in the format it was designed for, placing it alongside the other "enemy-count" lands from Battlebond as a budget-friendly alternative to original dual lands and fetchlands. In duel Commander, where the "two or more opponents" clause almost never triggers, the card enters tapped and sees correspondingly lower inclusion.

At a glance
  • 21% of tracked Commander decks include Bountiful Promenade
  • 83% of drawn copies are played before the game ends
  • T3.0 median first-cast turn, with turn 1 as the most common single turn
  • 90% battlefield stickiness once played
  • 238 distinct players have brought this card to a tracked game
  • 27% draw rate per game it appears in, normal for a singleton in 100 cards

First-cast turn

n=100
27%
T1
18%
T2
10%
T3
8%
T4
8%
T5
21%
T6-9
8%
T10+
Median 3.0 P25 1 · P75 6 · max 13
Cast same turn as drawn 62%

The "good card" funnel

451 brought · 238 players
Brought to game
451
Ever drawn
120
Reached battlefield
100
Still on board at game end
90
83%

Of 451 copies brought to tracked games, 120 were drawn, 100 of those were cast, and the vast majority stayed on the battlefield through the end of the game.

≥ -4.2pp

Players who cast this card win 31% of the time (n=98) , vs 26% when it never left the library (n=305).

When players drew this card but left it in hand, they won 28% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.5pp; 95% confidence interval -4.2pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

132 instances
1.5%
Library
68.2%
Battlefield
14.4%
Graveyard
3.8%
Exile

Most Bountiful Promenades that enter play stay on the battlefield through end of game. The small number that end in the graveyard or exile are almost entirely the result of land destruction, a rare event in the average Commander pod.

Commanders that played this card

in tracked games

T'Challa, the Black Panther leads the list by a wide margin at 20 decks, which makes sense given he sits squarely in the Selesnya color identity. The spread across Naya, Bant, and five-color commanders below him shows the land sees play well beyond its home colors.

Frequently Asked

How often is Bountiful Promenade drawn in a Commander game?
In 421 tracked games where Bountiful Promenade was in the deck, it was drawn 27% of the time. That is a normal draw rate for a single card in a 100-card deck. Of 120 instances that reached a player's hand, 83% were played before the game concluded.
What turn does Bountiful Promenade typically hit play?
Median first-cast turn is 3.0, but the distribution has a strong early cluster. The single most common turn is turn 1, reflecting copies kept in opening hands and played immediately. The interquartile range runs from turn 1 to turn 6, so the data spans a wide range depending on when the land is drawn.
Does casting Bountiful Promenade correlate with winning?
Win rate when cast is 31% across 98 observations, compared to 26% when the card never left the library (305 observations). The cast-vs-library delta is positive, which is a directional early signal, but the confidence interval crosses zero on this sample size. Read it as consistent with the card being useful, not as proof of a causal lift.
Is Bountiful Promenade legal in Commander?
Yes. Bountiful Promenade is legal in Commander, Duel Commander, Legacy, Vintage, and Oathbreaker. It is not legal in Modern, Pioneer, Standard, Pauper, or Brawl. Its color identity is green and white, so it can only appear in Commander decks whose commander has a green-white or broader color identity.
Why is Bountiful Promenade so popular in Commander specifically?
The card's oracle text enters untapped only if you have two or more opponents. Standard Commander is a four-player format, so that condition is met from the very first turn in the vast majority of games. This makes it a free dual land in practice, producing either green or white mana with no tempo cost. That profile is strong enough to justify a slot in almost any green-white shell regardless of strategy.
How concentrated is Bountiful Promenade's data across players?
The dataset is spread across 238 distinct players, and the single heaviest contributor accounts for only 6% of all tracked instances. That is well below the 30% threshold where concentration becomes a concern, so the numbers reflect a broad cross-section of the player base rather than one prolific deck owner skewing the results.