Bountiful Promenade
21% of tracked Commander decks run Bountiful Promenade. When drawn, 83% of copies reach play, with a median first-cast turn of 3.0.
Bountiful Promenade is a staple dual land in any green-white Commander shell. Playgroup Live tracks it in 21% of the 1269 distinct decks that have played a recorded game, with 261 total decklists including it today.
The key operational number is draw-to-play: when Bountiful Promenade enters a player's hand, 83% of those copies are played before the game ends. That rate reflects how little friction a free dual land carries. Median first cast lands on turn 3.0, driven by a strong opening-hand cluster. The mode of the distribution is turn 1, meaning the most common single outcome is playing it immediately from an opening hand.
Bountiful Promenade enters the battlefield untapped whenever you have two or more opponents, which is the default condition in four-player Commander pods. That makes it a near-unconditional untapped dual in the format it was designed for, placing it alongside the other "enemy-count" lands from Battlebond as a budget-friendly alternative to original dual lands and fetchlands. In duel Commander, where the "two or more opponents" clause almost never triggers, the card enters tapped and sees correspondingly lower inclusion.
- 21% of tracked Commander decks include Bountiful Promenade
- 83% of drawn copies are played before the game ends
- T3.0 median first-cast turn, with turn 1 as the most common single turn
- 90% battlefield stickiness once played
- 238 distinct players have brought this card to a tracked game
- 27% draw rate per game it appears in, normal for a singleton in 100 cards
First-cast turn
n=100The "good card" funnel
451 brought · 238 playersOf 451 copies brought to tracked games, 120 were drawn, 100 of those were cast, and the vast majority stayed on the battlefield through the end of the game.
Players who cast this card win 31% of the time (n=98) , vs 26% when it never left the library (n=305).
When players drew this card but left it in hand, they won 28% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.5pp; 95% confidence interval -4.2pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
132 instancesMost Bountiful Promenades that enter play stay on the battlefield through end of game. The small number that end in the graveyard or exile are almost entirely the result of land destruction, a rare event in the average Commander pod.
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
20 decks
-
2
Gishath, Sun's Avatar
11 decks
-
3
Pantlaza, Sun-Favored
10 decks
-
4
Ms. Bumbleflower
8 decks
-
5
Baylen, the Haymaker
7 decks
-
6
Aragorn, the Uniter
6 decks
-
7
Atla Palani, Nest Tender
6 decks
-
8
Arcades, the Strategist
5 decks
-
9
Atraxa, Praetors' Voice
5 decks
-
10
Cloud, Ex-SOLDIER
5 decks
T'Challa, the Black Panther leads the list by a wide margin at 20 decks, which makes sense given he sits squarely in the Selesnya color identity. The spread across Naya, Bant, and five-color commanders below him shows the land sees play well beyond its home colors.