Bountiful Promenade
21% of tracked Commander decks run Bountiful Promenade, and when a copy reaches a player's hand, 83% of the time it gets played before the game ends, with a median first-cast turn of 3.
Bountiful Promenade earns its slot in green-white shells by entering untapped in any multiplayer Commander game, providing a free dual land with no mana cost. Across 1311 tracked games on Playgroup Live, 21% of decks in the dataset run it, and the card has appeared in 737 of the 3512 distinct tracked decks.
The draw-to-play rate of 83% is one of the cleaner numbers here: players who find a copy nearly always put it into play, which is exactly what you expect from a land with no downside in a four-player pod. Median first cast lands on turn 3, with a strong cluster on turn 1 reflecting opening-hand keeps built around early mana fixing.
The data is well-spread across 596 distinct players, with the single heaviest contributor accounting for just 2% of all instances. That breadth makes the signal more reliable than a card driven by a handful of repeat players. Green-white and green-white-x shells dominate the top commanders list, which is unsurprising given the card's color identity restriction.
- 21% of tracked Commander decks include Bountiful Promenade
- 83% of drawn copies reach the battlefield before the game ends
- T3 median first-cast turn, with a heavy cluster on turn 1
- 92% battlefield stickiness once cast
- 596 distinct players have brought this card to a tracked game
First-cast turn
n=309The "good card" funnel
1431 brought · 596 playersOf 1431 Bountiful Promenades brought to games, 371 were drawn and 309 of those were played, with the vast majority staying on the battlefield through the end of the game.
Players who cast this card win 32% of the time (n=284) , vs 25% when it never left the library (n=919).
When players drew this card but left it in hand, they won 35% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.3pp; 95% confidence interval +1.7pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
400 instancesMost Bountiful Promenade copies finish on the battlefield, a sharply different profile from non-land cards: lands get played the turn they are drawn and then simply stay in play for the rest of the game.
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
70 decks
-
2
Pantlaza, Sun-Favored
27 decks
-
3
Trostani, Selesnya's Voice
27 decks
-
4
Gishath, Sun's Avatar
25 decks
-
5
Cloud, Ex-SOLDIER
24 decks
-
6
Baylen, the Haymaker
21 decks
-
7
Ms. Bumbleflower
20 decks
-
8
Arcades, the Strategist
19 decks
-
9
Atla Palani, Nest Tender
15 decks
-
10
Atraxa, Praetors' Voice
15 decks
T'Challa, the Black Panther dominates the list, but the spread across a dozen green-white and green-white-x commanders shows Promenade functions as a format staple across the whole color pairing rather than a card tied to one strategy.