Bountiful Promenade
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
181 instancesCommanders that played this card
in tracked games-
1
T'Challa, the Black Panther
56 decks
-
2
Trostani, Selesnya's Voice
22 decks
-
3
Atraxa, Praetors' Voice
20 decks
-
4
Gishath, Sun's Avatar
20 decks
-
5
Pantlaza, Sun-Favored
19 decks
-
6
Rin and Seri, Inseparable
12 decks
-
7
Cloud, Ex-SOLDIER
10 decks
-
8
Atla Palani, Nest Tender
9 decks
-
9
Tidus, Yuna's Guardian
9 decks
-
10
Toph, the First Metalbender
9 decks
The "good card" funnel
886 brought · 417 playersOnce cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 23% of the time (n=120) , vs 27% when it never left the library (n=546).
When players drew this card but left it in hand, they won 26% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -3.2pp; 95% confidence interval -8.1pp to +1.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=137Full analysis unlocks as more games are tracked. Stats refresh nightly.