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Part of Secrets of Strixhaven
·
Instant
·
Vintage Masters (VMA)
Live Play Data
Brain Freeze
2%
Live Inclusion
Times Brought
1577
Decks Running
704
Median Cast Turn
5
Drawn → Played
52%
Format
First-cast turn
n=257
1%
T1
3%
T2
12%
T3
17%
T4
22%
T5
40%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
18
On curve
4%
(7 / 257 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
1577 brought · 609 playersBrought to game
1577
Ever drawn
494
Reached battlefield
257
Still on board at game end
62
≥ +15.6pp
Players who cast this card win 46% of the time (n=227) , vs 24% when it never left the library (n=818).
When players drew this card but left it in hand, they won 31% (n=197).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.3pp; 95% confidence interval +15.6pp to +29.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
572 instances2.8%
Library
10.8%
Battlefield
40.9%
Graveyard
13.1%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
84 decks
-
2
Flubs, the Fool
36 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
31 decks
-
4
Rograkh, Son of Rohgahh
27 decks
-
5
Tymna the Weaver
26 decks
-
6
Yusri, Fortune's Flame
26 decks
-
7
Kraum, Ludevic's Opus
21 decks
-
8
Fire Lord Azula
19 decks
-
9
Prismari, the Inspiration
18 decks
-
10
Iroh, Grand Lotus
15 decks
Card text
Brain Freeze
Instant
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Vintage Masters (VMA)
·
Uncommon
·
Illustrated by Tim Hildebrandt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.