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Brain Freeze card art
Live Play Data

Brain Freeze

{1} {U} · Instant · Vintage Masters (VMA)
2%
Live Inclusion
Times Brought
546
Decks Running
270
Median Cast Turn
5.0
Drawn → Played
54%
Format

First-cast turn

n=88
2%
T1
9%
T2
15%
T3
18%
T4
18%
T5
32%
T6-9
6%
T10+
Median 5.0 P25 3 · P75 7 · max 12
On curve 11% (8 / 88 cast on T2) Cast same turn as drawn 35%

The "good card" funnel

546 brought · 246 players
Brought to game
546
Ever drawn
162
Reached battlefield
88
Still on board at game end
22
≥ +13.9pp

Players who cast this card win 47% of the time (n=78) , vs 22% when it never left the library (n=298).

When players drew this card but left it in hand, they won 29% (n=63).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +25.1pp; 95% confidence interval +13.9pp to +36.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

181 instances
4.4%
Library
12.2%
Battlefield
45.3%
Graveyard
8.8%
Exile

Commanders that played this card

in tracked games
Card text
Brain Freeze card

Brain Freeze

{1} {U}
Instant
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Vintage Masters (VMA) · Uncommon · Illustrated by Tim Hildebrandt

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.