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Brainstealer Dragon card art
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Brainstealer Dragon

{5} {B} {B} · Creature — Dragon Horror · Outlaws of Thunder Junction Commander (OTC)
Times Brought
413
Decks Running
220
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Brainstealer Dragon card

Brainstealer Dragon

{5} {B} {B}
Creature — Dragon Horror
Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
6 / 6
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Joshua Raphael

Final zone distribution

84 instances
34.5%
Battlefield
22.6%
Graveyard
8.3%
Exile
34.5%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

413 brought · 210 players
Brought to game
413
Ever drawn
77
Reached battlefield
46
Still on board at game end
29

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.9pp

Players who cast this card win 29% of the time (n=34) , vs 24% when it never left the library (n=226).

When players drew this card but left it in hand, they won 24% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.0pp; 95% confidence interval -3.9pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=46
4%
T1
0%
T2
4%
T3
7%
T4
20%
T5
57%
T6-9
9%
T10+
Median 6.0 P25 5 · P75 8 · max 14
On curve 74% (10 / 46 cast on T7) Cast same turn as drawn 37%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.