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Part of Fallout
·
Enchantment
·
Modern Horizons 3 (MH3)
Live Play Data
Branching Evolution
7%
Live Inclusion
Times Brought
2541
Decks Running
1162
Median Cast Turn
5
Drawn → Played
71%
Format
First-cast turn
n=371
1%
T1
7%
T2
17%
T3
16%
T4
16%
T5
37%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
19
On curve
24%
(63 / 371 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
2544 brought · 963 playersBrought to game
2544
Ever drawn
524
Reached battlefield
371
Still on board at game end
295
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 27% of the time (n=340) , vs 22% when it never left the library (n=1689).
When players drew this card but left it in hand, they won 24% (n=133).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -0.3pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
600 instances3.5%
Library
49.2%
Battlefield
21.7%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
122 decks
-
2
Hakbal of the Surging Soul
90 decks
-
3
Bristly Bill, Spine Sower
39 decks
-
4
Zimone, Infinite Analyst
38 decks
-
5
Tidus, Yuna's Guardian
34 decks
-
6
Zaxara, the Exemplary
32 decks
-
7
The Astonishing Ant-Man
29 decks
-
8
Kibo, Uktabi Prince
25 decks
-
9
Toph, the First Metalbender
25 decks
-
10
Ms. Bumbleflower
20 decks
Card text
Branching Evolution
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Lucas Graciano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.