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Part of Fallout
·
Enchantment
·
Modern Horizons 3 (MH3)
Live Play Data
Branching Evolution
7%
Live Inclusion
Times Brought
3482
Decks Running
1507
Median Cast Turn
5.0
Drawn → Played
72%
Format
First-cast turn
n=522
1%
T1
6%
T2
18%
T3
15%
T4
16%
T5
37%
T6-9
8%
T10+
Median
5.0
P25
4
· P75
7
· max
19
On curve
25%
(93 / 522 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
3485 brought · 1229 playersBrought to game
3485
Ever drawn
726
Reached battlefield
522
Still on board at game end
419
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.4pp
Players who cast this card win 27% of the time (n=477) , vs 22% when it never left the library (n=2314).
When players drew this card but left it in hand, they won 23% (n=178).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval +1.4pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
833 instances3.1%
Library
50.3%
Battlefield
21.2%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
159 decks
-
2
Hakbal of the Surging Soul
122 decks
-
3
Bristly Bill, Spine Sower
47 decks
-
4
Tidus, Yuna's Guardian
45 decks
-
5
Zimone, Infinite Analyst
44 decks
-
6
Zaxara, the Exemplary
41 decks
-
7
Toph, the First Metalbender
32 decks
-
8
Kibo, Uktabi Prince
30 decks
-
9
The Astonishing Ant-Man
30 decks
-
10
Shalai and Hallar
27 decks
Card text
Branching Evolution
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Lucas Graciano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.