Branching Evolution
Branching Evolution lands in 7% of tracked Commander decks and resolves to the battlefield 69% of the time it's drawn, with a median first-cast turn of 5.0.
Branching Evolution is a green enchantment staple for any deck that distributes +1/+1 counters. Across 781 tracked multiplayer Commander games on Playgroup Live, it sits in 443 of 6443 distinct tracked decks, an inclusion rate of 7% that reflects its tight archetype focus rather than broad appeal.
When it does reach a hand, 69% of drawn copies get cast before the game ends. Players do not sit on it. Median first cast lands on turn 5.0, a beat or two after the card's own mana value of 3, which matches what we see with most three-drops: players cast the card when the moment is right, not necessarily the first window available. Once it resolves, it sticks around 78% of the time, which is high for a non-hexproof enchantment and suggests opponents are rarely devoting removal to it.
The commander distribution is well-spread across 393 unique players, and the top commanders skew hard into counter-synergy strategies: Simic +1/+1 counter piles, proliferate engines, and token-doubling loops. If your deck cares about growing creatures with counters, Branching Evolution is a near-automatic inclusion.
- 7% inclusion rate among tracked Commander decks, reflecting a narrow counter-synergy niche
- 69% of drawn copies are cast before the game ends
- T5.0 median first-cast turn, two turns after its mana cost of 3
- 78% battlefield stickiness once it resolves
- 393 unique players have brought it to a tracked game, a well-spread sample
- 23% of casts land exactly on curve at turn 3
First-cast turn
n=120The "good card" funnel
826 brought · 393 playersOf 826 Branching Evolutions brought to games, 174 were drawn, 120 of those were cast, and the large majority remained on the battlefield through the end of the game.
Players who cast this card win 29% of the time (n=114) , vs 21% when it never left the library (n=567).
When players drew this card but left it in hand, they won 26% (n=49) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.7pp; 95% confidence interval -0.5pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
202 instancesMost Branching Evolutions never leave the library, the expected structural reality for a 3-mana archetype piece in a 100-card singleton deck. Among observed copies, the battlefield is the most common final resting place.
Commanders that played this card
in tracked games-
1
The Wise Mothman
51 decks
-
2
Hakbal of the Surging Soul
36 decks
-
3
Zimone, Infinite Analyst
23 decks
-
4
Bristly Bill, Spine Sower
15 decks
-
5
Zaxara, the Exemplary
14 decks
-
6
Tidus, Yuna's Guardian
13 decks
-
7
Kibo, Uktabi Prince
11 decks
-
8
Ms. Bumbleflower
10 decks
-
9
The Astonishing Ant-Man
10 decks
-
10
Magus Lucea Kane
9 decks
The commander list clusters tightly around +1/+1 counter archetypes, with The Wise Mothman and Hakbal of the Surging Soul leading by deck count. The spread across 393 unique players means the data is not driven by any single pilot.