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Part of Commander Masters
·
Artifact — Equipment
·
Commander Masters (CMM)
Live Play Data
Brass Knuckles
0%
Live Inclusion
Times Brought
213
Decks Running
112
Median Cast Turn
6
Drawn → Played
49%
Format
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
19%
T4
29%
T5
52%
T6-9
0%
T10+
Median
6
P25
5
· P75
8
· max
9
On curve
19%
(4 / 21 cast on T4)
The "good card" funnel
213 brought · 106 playersBrought to game
213
Ever drawn
43
Reached battlefield
21
Still on board at game end
19
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -15.9pp
Players who cast this card win 25% of the time (n=20) , vs 22% when it never left the library (n=141).
When players drew this card but left it in hand, they won 30% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -15.9pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances4.1%
Library
38.8%
Battlefield
10.2%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
32 decks
-
2
Captain America, First Avenger
5 decks
-
3
The Mindskinner
3 decks
-
4
Chishiro, the Shattered Blade
2 decks
-
5
Cloud, Ex-SOLDIER
2 decks
-
6
Fynn, the Fangbearer
2 decks
-
7
Hit-Monkey
2 decks
-
8
Rograkh, Son of Rohgahh
2 decks
-
9
Syr Gwyn, Hero of Ashvale
2 decks
-
10
Tifa Lockhart
2 decks
Card text
Brass Knuckles
Artifact — Equipment
When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Commander Masters (CMM)
·
Common
·
Illustrated by Yeong-Hao Han
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.