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Brightcap Badger // Fungus Frolic card art
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Brightcap Badger // Fungus Frolic

{3} {G} {2} {G} · Creature — Badger Druid // Instant — Adventure · Bloomburrow Commander (BLC)
Times Brought
395
Decks Running
208
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Brightcap Badger // Fungus Frolic card

Brightcap Badger

{3} {G}
Creature — Badger Druid
Each Fungus and Saproling you control has "{T}: Add {G}." At the beginning of your end step, create a 1/1 green Saproling creature token.
3 / 4

Fungus Frolic

{2} {G}
Instant — Adventure
Create two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.)
Bloomburrow Commander (BLC) · Rare · Illustrated by Izzy

Final zone distribution

65 instances
6.2%
Library
44.6%
Battlefield
21.5%
Graveyard
6.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

395 brought · 195 players
Brought to game
395
Ever drawn
63
Reached battlefield
44
Still on board at game end
29

Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.2pp

Players who cast this card win 29% of the time (n=29) , vs 24% when it never left the library (n=231).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.5pp; 95% confidence interval -4.2pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=44
0%
T1
7%
T2
14%
T3
20%
T4
11%
T5
41%
T6-9
7%
T10+
Median 5.0 P25 4 · P75 7 · max 11
On curve 41% (9 / 44 cast on T4) Cast same turn as drawn 26%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.