collections_bookmark Part of Edge of Eternities
Buried Ruin card art
Live Play Data

Buried Ruin

Land · Edge of Eternities Commander (EOC)
6%
Live Inclusion
Times Brought
1006
Decks Running
526
Median Cast Turn
5.0
Drawn → Played
76%
Format

Buried Ruin appears in 6% of tracked multiplayer Commander decks, and 76% of drawn copies reach the battlefield before the game ends, with a median first activation on turn 5.0.

Buried Ruin is a colorless utility land that pulls double duty: it taps for a single colorless mana and, at the cost of {2} and sacrificing itself, recovers any artifact from your graveyard. Across 937 tracked multiplayer Commander games on Playgroup Live, it sits in 6% of active decks, a narrow but deliberate slice of the format that skews heavily toward artifact-focused strategies.

When Buried Ruin reaches a player's hand, 76% of those copies are cast before the game concludes. The median first-cast turn is 5.0, which is notably later than a typical mana rock. That reflects the card's role: it is rarely worth sacrificing early, so players tend to hold it until a high-value artifact target lands in the graveyard. The hand-to-cast data confirms this. The median sit time in hand before activation is 1 turn, and just 38% of copies are used the same turn they are drawn.

The commander distribution is broad. 411 distinct players have brought Buried Ruin to a tracked game, and the single heaviest contributor accounts for just 4% of all instances. That spread strengthens confidence that the numbers reflect genuine format-wide adoption rather than one player's preference. Artifact-heavy commanders dominate the top of the list, which is exactly what you would expect from a card with a graveyard-recursion mode gated behind artifact synergy.

At a glance
  • 6% of tracked Commander decks include Buried Ruin
  • 76% of drawn copies are cast before the game ends
  • T5.0 median first-cast turn, reflecting deliberate timing
  • 73% of cast copies remain on the battlefield at game end
  • 38% same-turn activation rate, players tend to hold it
  • 411 distinct players have brought it to a tracked game

First-cast turn

n=180
7%
T1
9%
T2
11%
T3
17%
T4
17%
T5
33%
T6-9
6%
T10+
Median 5.0 P25 3 · P75 7 · max 14
Cast same turn as drawn 38%

The "good card" funnel

1007 brought · 411 players
Brought to game
1007
Ever drawn
238
Reached battlefield
180
Still on board at game end
132
76%

Of 1007 Buried Ruins brought to games, 238 were drawn and 180 of those were activated, with 73% of cast copies surviving to end of game on the battlefield.

≥ -4.3pp

Players who cast this card win 28% of the time (n=176) , vs 25% when it never left the library (n=692).

When players drew this card but left it in hand, they won 30% (n=56) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.4pp; 95% confidence interval -4.3pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

266 instances
4.1%
Library
49.6%
Battlefield
22.9%
Graveyard
7.1%
Exile

Most Buried Ruins finish on the battlefield or in the graveyard after being sacrificed for their recursion mode, a pattern that reflects the card doing exactly its job rather than sitting unused.

Commanders that played this card

in tracked games

The list spans artifact-focused commanders across nearly every color combination, consistent with Buried Ruin's colorless identity making it an equal-opportunity include.

Frequently Asked

How often is Buried Ruin drawn in a Commander game?
In 937 tracked multiplayer games where Buried Ruin was in the deck, it was drawn 24% of the time. That is consistent with a singleton land in a 100-card deck. Of the 238 copies that reached a hand, 76% were activated before the game ended. The remainder is largely a game-length effect: copies drawn late in a losing position rarely find a window to be used.
What turn does Buried Ruin typically get activated?
The median first-cast turn is 5.0, with the interquartile range running from turn 3 to turn 7. That later timing is intentional. Buried Ruin's recursion mode requires sacrificing the land, so players naturally wait until a high-value artifact has already gone to the graveyard before pulling the trigger. Activating it on turn 1 or 2 would almost always mean recovering something minor.
Does casting Buried Ruin correlate with winning?
On the current dataset, the win rate in games where Buried Ruin was cast is 28%, versus 25% in games where it stayed in the library. The delta is small and the standard error overlaps zero, so treat this as a directional early signal rather than a firm conclusion. Both buckets have enough observations to be worth watching as the dataset grows.
Why does Buried Ruin show up across so many different commander archetypes?
Buried Ruin has no color identity, so it slots into any deck regardless of color combination. Its recursion mode is particularly valuable in artifact strategies, which explains why commanders like Inspirit, Flagship Vessel and Mishra, Eminent One top the list. But even non-artifact commanders sometimes run it as a low-opportunity-cost safety valve: one land slot for a potential mid-to-late-game recovery of a key piece.
Is Buried Ruin legal in Commander?
Yes. Buried Ruin is legal in Commander, Legacy, Modern, Vintage, Historic, Timeless, Duel Commander, and several other formats. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander. There are no Commander-specific bans or restrictions on the card.
How concentrated is the Buried Ruin data across players?
The data is well spread. 411 distinct players have brought Buried Ruin to a tracked game on Playgroup Live, and the single most active contributor accounts for only 4% of all recorded instances. That is well below the 15% threshold where concentration becomes a concern, so the stats reflect broad community adoption rather than a handful of repeat players skewing the numbers.