collections_bookmark Part of Edge of Eternities
Buried Ruin card art
Live Play Data

Buried Ruin

Land · Edge of Eternities Commander (EOC)
5%
Live Inclusion
Times Brought
1852
Decks Running
950
Median Cast Turn
5.0
Drawn → Played
74%
Format

74% of drawn Buried Ruins are cast before the game ends, landing on the battlefield at a median turn of 5.0 across 1725 tracked Commander games on Playgroup Live.

Buried Ruin is a colorless utility land that earns its slot by doubling as graveyard recursion for any artifact. Across 1725 tracked multiplayer Commander games on Playgroup Live, it sits in 950 of 17527 distinct decks, a 5% inclusion rate that reflects a narrow but consistent niche in artifact-heavy strategies.

The draw-to-play rate of 74% is one of the cleaner signals in the data. When Buried Ruin reaches a player's hand, the land almost always sees play before the game ends. Median first activation lands on turn 5.0, fitting naturally into the mid-game window when a key artifact has already been answered by an opponent. The 72% stickiness figure shows that once it resolves, the land survives through the end of most games it appears in.

The commander distribution is broad and well-spread. Artifact commanders like Urza, Lord High Artificer, Tony Stark, Kilo, Apogee Mind, and Inspirit, Flagship Vessel lead the list, but no single archetype monopolizes the data. With 741 unique players contributing observations and the single heaviest contributor accounting for just 24% of total instances, the dataset reflects real cross-table diversity rather than one dedicated brewer.

At a glance
  • 5% of tracked Commander decks include Buried Ruin
  • 74% of drawn copies are cast before the game ends
  • T5.0 median first-cast turn
  • 72% battlefield stickiness once the land enters play
  • 741 unique players in the dataset, a well-spread sample
  • 950 decks across all tracked Commander games

First-cast turn

n=328
10%
T1
9%
T2
12%
T3
16%
T4
16%
T5
30%
T6-9
6%
T10+
Median 5.0 P25 3 · P75 6 · max 15
Cast same turn as drawn 44%

The "good card" funnel

1853 brought · 741 players
Brought to game
1853
Ever drawn
445
Reached battlefield
328
Still on board at game end
237
74%

Of 1853 Buried Ruins brought to games, 445 were drawn, 328 of those were cast, and 72% of cast copies stayed on the battlefield through the end of the game.

≥ -3.9pp

Players who cast this card win 26% of the time (n=312) , vs 25% when it never left the library (n=1219).

When players drew this card but left it in hand, they won 32% (n=105) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +1.1pp; 95% confidence interval -3.9pp to +6.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

499 instances
5.2%
Library
47.5%
Battlefield
23.8%
Graveyard
6.6%
Exile

Most Buried Ruins never leave the library, a structural feature of 100-card singleton decks rather than a statement on the card's power level. Of observed copies, a solid majority ended on the battlefield.

Commanders that played this card

in tracked games

The top commanders span artifact combo, vehicle, and token strategies, with no single archetype claiming dominance. The spread across 741 unique players reinforces that Buried Ruin is a broad utility pick, not an archetype-specific tool.

Frequently Asked

How often is Buried Ruin drawn in a Commander game?
In 1725 tracked games where Buried Ruin was in the deck, it was drawn 24% of the time. That is consistent with what you expect from a singleton in a 100-card deck. Of the 445 instances that reached a hand, 74% were cast before the game concluded.
What turn does Buried Ruin usually activate?
The median first-cast turn is 5.0, with the 25th percentile at turn 3 and the 75th percentile at turn 6. A meaningful cluster appears in turns 1 and 2, representing copies kept in opening hands and played as early ramp alongside a land drop. Most activations of the sacrifice ability come later, after an artifact has found its way to the graveyard.
Does casting Buried Ruin correlate with winning?
When Buried Ruin reached the battlefield, the normalized win rate was 26% across 312 observations. When it remained in the library, the win rate was 25% across 1219 observations. The delta of +1.1 percentage points is small. Treat this as an early directional signal rather than a firm conclusion. Buried Ruin is a utility piece; it shows up in winning decks, but the win-rate lift from casting it specifically is modest and within the margin of uncertainty.
Which commanders most often run Buried Ruin?
Kilo, Apogee Mind and Inspirit, Flagship Vessel lead the multiplayer list, each appearing in more than 30 Buried Ruin decks in the tracked data. Dogmeat, Ever Loyal, Krenko, Mob Boss, Tony Stark, and Urza, Lord High Artificer also feature prominently. The spread across artifact-focused, vehicle, and token strategies shows the card is not locked into a single archetype.
Is Buried Ruin legal in Commander?
Yes. Buried Ruin is legal in Commander, Duel Commander, Legacy, Modern, Vintage, Historic, Brawl, and several other formats. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander. It has no color identity, so it slots into any Commander deck regardless of color restrictions.
How concentrated is the Buried Ruin data among individual players?
The data comes from 741 unique players. The single heaviest contributor accounts for a small share of total instances, and the overall concentration is low. That spread adds confidence that the draw and cast patterns observed on Playgroup Live reflect genuine cross-table behavior rather than the habits of one prolific pilot.