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Part of Edge of Eternities
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Live Play Data
Buried Ruin
Land
·
Edge of Eternities Commander (EOC)
5%
Live Inclusion
Times Brought
5466
Decks Running
2480
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=935
11%
T1
9%
T2
13%
T3
15%
T4
14%
T5
32%
T6-9
6%
T10+
Median
5
P25
3
· P75
7
· max
15
Cast same turn as drawn
44%
The "good card" funnel
5470 brought · 1815 playersBrought to game
5470
Ever drawn
1293
Reached battlefield
935
Still on board at game end
707
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.1pp
Players who cast this card win 27% of the time (n=859) , vs 24% when it never left the library (n=3488).
When players drew this card but left it in hand, they won 33% (n=321).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval +0.1pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1448 instances3.7%
Library
48.8%
Battlefield
24.9%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
81 decks
-
2
Kilo, Apogee Mind
75 decks
-
3
Sai, Master Thopterist
74 decks
-
4
Dogmeat, Ever Loyal
61 decks
- 5 Ultron, Artificial Malevolence 47 decks
-
6
Zndrsplt, Eye of Wisdom
47 decks
- 7 Zhulodok, Void Gorger 46 decks
-
8
Krenko, Mob Boss
45 decks
-
9
Urza, Lord High Artificer
39 decks
-
10
Shorikai, Genesis Engine
36 decks
Card text
Buried Ruin
Land
Edge of Eternities Commander (EOC)
·
Uncommon
·
Illustrated by Franz Vohwinkel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.