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Part of Edge of Eternities
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Live Play Data
Buried Ruin
Land
·
Edge of Eternities Commander (EOC)
5%
Live Inclusion
Times Brought
2450
Decks Running
1206
Median Cast Turn
5.0
Drawn → Played
74%
Format
First-cast turn
n=422
11%
T1
11%
T2
11%
T3
16%
T4
16%
T5
29%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
6
· max
15
Cast same turn as drawn
44%
The "good card" funnel
2451 brought · 918 playersBrought to game
2451
Ever drawn
571
Reached battlefield
422
Still on board at game end
312
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 29% of the time (n=391) , vs 25% when it never left the library (n=1593).
When players drew this card but left it in hand, they won 34% (n=134).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -0.5pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
641 instances4.7%
Library
48.7%
Battlefield
23.6%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Kilo, Apogee Mind
51 decks
-
2
Inspirit, Flagship Vessel
44 decks
-
3
Dogmeat, Ever Loyal
28 decks
-
4
Krenko, Mob Boss
28 decks
- 5 Ultron, Artificial Malevolence 28 decks
-
6
Tony Stark // The Invincible Iron Man
22 decks
- 7 Zhulodok, Void Gorger 22 decks
-
8
Ragost, Deft Gastronaut
21 decks
-
9
Urza, Lord High Artificer
20 decks
-
10
Zndrsplt, Eye of Wisdom
20 decks
Card text
Buried Ruin
Land
Edge of Eternities Commander (EOC)
·
Uncommon
·
Illustrated by Franz Vohwinkel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.