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Part of Edge of Eternities
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Live Play Data
Buried Ruin
Land
·
Edge of Eternities Commander (EOC)
5%
Live Inclusion
Times Brought
4001
Decks Running
1863
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=679
11%
T1
10%
T2
12%
T3
15%
T4
16%
T5
30%
T6-9
6%
T10+
Median
5
P25
3
· P75
6
· max
15
Cast same turn as drawn
43%
The "good card" funnel
4002 brought · 1379 playersBrought to game
4002
Ever drawn
923
Reached battlefield
679
Still on board at game end
506
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 28% of the time (n=630) , vs 24% when it never left the library (n=2577).
When players drew this card but left it in hand, they won 32% (n=219).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval +0.4pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1039 instances3.8%
Library
48.7%
Battlefield
25.3%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
67 decks
-
2
Kilo, Apogee Mind
63 decks
-
3
Dogmeat, Ever Loyal
45 decks
- 4 Ultron, Artificial Malevolence 37 decks
- 5 Zhulodok, Void Gorger 35 decks
-
6
Krenko, Mob Boss
34 decks
-
7
Zndrsplt, Eye of Wisdom
34 decks
-
8
Shorikai, Genesis Engine
32 decks
-
9
Urza, Lord High Artificer
31 decks
-
10
Tony Stark // The Invincible Iron Man
29 decks
Card text
Buried Ruin
Land
Edge of Eternities Commander (EOC)
·
Uncommon
·
Illustrated by Franz Vohwinkel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.