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Part of Edge of Eternities
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Buried Ruin
Land
·
Edge of Eternities Commander (EOC)
5%
Decklist Inclusion
Times Brought
555
Decks Running
307
In Decks
2995
Decklist Inclusion
5%
Format
Final zone distribution
156 instances4.5%
Library
50.0%
Battlefield
23.1%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
12 decks
-
2
Kilo, Apogee Mind
9 decks
-
3
Dogmeat, Ever Loyal
8 decks
-
4
Dr. Madison Li
7 decks
-
5
Lightning, Army of One
6 decks
-
6
Zndrsplt, Eye of Wisdom
6 decks
- 7 Kozilek, the Great Distortion 5 decks
-
8
Megatron, Tyrant // Megatron, Destructive Force
5 decks
-
9
Mishra, Eminent One
5 decks
-
10
Tony Stark // The Invincible Iron Man
5 decks
The "good card" funnel
556 brought · 255 playersBrought to game
556
Ever drawn
136
Reached battlefield
99
Still on board at game end
78
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.6pp
Players who cast this card win 25% of the time (n=99) , vs 26% when it never left the library (n=386).
When players drew this card but left it in hand, they won 25% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.2pp; 95% confidence interval -9.6pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=99
6%
T1
9%
T2
12%
T3
17%
T4
18%
T5
33%
T6-9
4%
T10+
Median
5
P25
3
· P75
7
· max
12
Cast same turn as drawn
35%
99 of 100 times cast
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.