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Part of Edge of Eternities
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Live Play Data
Buried Ruin
Land
·
Edge of Eternities Commander (EOC)
5%
Live Inclusion
Times Brought
7188
Decks Running
3108
Median Cast Turn
5.0
Drawn → Played
72%
Format
First-cast turn
n=1222
8%
T1
10%
T2
12%
T3
15%
T4
14%
T5
33%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
15
Cast same turn as drawn
42%
The "good card" funnel
7193 brought · 2195 playersBrought to game
7193
Ever drawn
1702
Reached battlefield
1222
Still on board at game end
920
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 27% of the time (n=1123) , vs 24% when it never left the library (n=4604).
When players drew this card but left it in hand, they won 32% (n=434).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval +0.7pp to +6.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1902 instances3.5%
Library
48.4%
Battlefield
24.9%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Sai, Master Thopterist
119 decks
-
2
Inspirit, Flagship Vessel
106 decks
-
3
Kilo, Apogee Mind
90 decks
-
4
Dogmeat, Ever Loyal
82 decks
- 5 Zhulodok, Void Gorger 63 decks
- 6 Ultron, Artificial Malevolence 56 decks
-
7
Zndrsplt, Eye of Wisdom
51 decks
-
8
Krenko, Mob Boss
48 decks
-
9
Urza, Lord High Artificer
48 decks
-
10
Toph, the First Metalbender
46 decks
Card text
Buried Ruin
Land
Edge of Eternities Commander (EOC)
·
Uncommon
·
Illustrated by Franz Vohwinkel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.