collections_bookmark Part of Edge of Eternities
Buried Ruin card art
Card Preview

Buried Ruin

Land · Edge of Eternities Commander (EOC)
Times Brought
1523
Decks Running
806
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Buried Ruin card

Buried Ruin

Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Edge of Eternities Commander (EOC) · Uncommon · Illustrated by Franz Vohwinkel

Final zone distribution

331 instances
1.2%
Library
60.4%
Battlefield
16.9%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1524 brought · 648 players
Brought to game
1524
Ever drawn
308
Reached battlefield
243
Still on board at game end
200

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.7pp

Players who cast this card win 24% of the time (n=195) , vs 24% when it never left the library (n=908).

When players drew this card but left it in hand, they won 31% (n=49).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.1pp; 95% confidence interval -3.7pp to +3.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=243
17%
T1
12%
T2
14%
T3
16%
T4
16%
T5
19%
T6-9
6%
T10+
Median 4 P25 2 · P75 6 · max 18
Cast same turn as drawn 51%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.