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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Live Play Data
Call Damage Control
1%
Live Inclusion
Times Brought
187
Decks Running
90
Median Cast Turn
—
Drawn → Played
53%
Format
First-cast turn
n=19Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
187 brought · 85 playersBrought to game
187
Ever drawn
36
Reached battlefield
19
Still on board at game end
2
≥ -22.8pp
Players who cast this card win 33% of the time (n=16) , vs 30% when it never left the library (n=118).
When players drew this card but left it in hand, they won 7% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -22.8pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances2.3%
Library
4.5%
Battlefield
47.7%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
10 decks
-
2
The Unbeatable Squirrel Girl
9 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
4
Beorn the Fierce
4 decks
-
5
Cosmic Spider-Man
3 decks
-
6
Jennifer Walters // The Sensational She-Hulk
3 decks
-
7
Teval, the Balanced Scale
3 decks
-
8
Betor, Ancestor's Voice
2 decks
-
9
Cloud, Ex-SOLDIER
2 decks
-
10
Flubs, the Fool
2 decks
Card text
Call Damage Control
Sorcery
Choose up to two. Return those cards from your graveyard to your hand.
• Target artifact card.
• Target creature card.
• Target enchantment card.
• Target land card.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.