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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes (MSH)
Live Play Data
Call Damage Control
1%
Live Inclusion
Times Brought
285
Decks Running
134
Median Cast Turn
7.0
Drawn → Played
54%
Format
First-cast turn
n=32
0%
T1
3%
T2
6%
T3
9%
T4
3%
T5
69%
T6-9
9%
T10+
Median
7.0
P25
6
· P75
8
· max
11
On curve
3%
(1 / 32 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
285 brought · 119 playersBrought to game
285
Ever drawn
59
Reached battlefield
32
Still on board at game end
2
≥ -16.4pp
Players who cast this card win 25% of the time (n=27) , vs 24% when it never left the library (n=181).
When players drew this card but left it in hand, they won 11% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -16.4pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances1.5%
Library
3.0%
Battlefield
50.7%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
17 decks
-
2
The Unbeatable Squirrel Girl
12 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
-
4
Beorn the Fierce
4 decks
-
5
Hulk, Gamma Goliath
4 decks
-
6
Cosmic Spider-Man
3 decks
-
7
Jennifer Walters // The Sensational She-Hulk
3 decks
-
8
Sovereign Okinec Ahau
3 decks
-
9
Teval, the Balanced Scale
3 decks
-
10
Thanos, the Mad Titan
3 decks
Card text
Call Damage Control
Sorcery
Choose up to two. Return those cards from your graveyard to your hand.
• Target artifact card.
• Target creature card.
• Target enchantment card.
• Target land card.
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Slawomir Maniak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.