collections_bookmark Part of Marvel Super Heroes
Call Damage Control card art
Live Play Data

Call Damage Control

{1} {G} · Sorcery · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
187
Decks Running
90
Median Cast Turn
Drawn → Played
53%
Format

First-cast turn

n=19

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

187 brought · 85 players
Brought to game
187
Ever drawn
36
Reached battlefield
19
Still on board at game end
2
≥ -22.8pp

Players who cast this card win 33% of the time (n=16) , vs 30% when it never left the library (n=118).

When players drew this card but left it in hand, they won 7% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.2pp; 95% confidence interval -22.8pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

44 instances
2.3%
Library
4.5%
Battlefield
47.7%
Graveyard
9.1%
Exile
Card text
Call Damage Control card

Call Damage Control

{1} {G}
Sorcery
Choose up to two. Return those cards from your graveyard to your hand. • Target artifact card. • Target creature card. • Target enchantment card. • Target land card.
Marvel Super Heroes (MSH) · Common · Illustrated by Slawomir Maniak

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.