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Call Damage Control card art
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Call Damage Control

{1} {G} · Sorcery · Marvel Super Heroes (MSH)
Times Brought
118
Decks Running
56
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Call Damage Control card

Call Damage Control

{1} {G}
Sorcery
Choose up to two. Return those cards from your graveyard to your hand. • Target artifact card. • Target creature card. • Target enchantment card. • Target land card.
Marvel Super Heroes (MSH) · Common · Illustrated by Slawomir Maniak

Final zone distribution

26 instances
3.8%
Library
7.7%
Battlefield
53.8%
Graveyard
34.6%
Hand

The "good card" funnel

118 brought · 51 players
Brought to game
118
Ever drawn
24
Reached battlefield
14
Still on board at game end
2

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.