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Camellia, the Seedmiser card art
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Camellia, the Seedmiser

{1} {B} {G} · Legendary Creature — Squirrel Warlock · Bloomburrow (BLB)
1%
Decklist Inclusion
Times Brought
304
Decks Running
104
In Decks
787
Decklist Inclusion
1%
Format
Card text
Camellia, the Seedmiser card

Camellia, the Seedmiser

{1} {B} {G}
Legendary Creature — Squirrel Warlock
Menace Other Squirrels you control have menace. Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. {2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
3 / 3
Bloomburrow (BLB) · Rare · Illustrated by Steve Prescott

Final zone distribution

102 instances
2.0%
Library
50.0%
Battlefield
11.8%
Graveyard
9.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

304 brought · 108 players
Brought to game
304
Ever drawn
71
Reached battlefield
54
Still on board at game end
51

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.0pp

Players who cast this card win 34% of the time (n=53) , vs 25% when it never left the library (n=193).

When players drew this card but left it in hand, they won 17% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.3pp; 95% confidence interval -4.0pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=54
0%
T1
6%
T2
4%
T3
13%
T4
9%
T5
57%
T6-9
11%
T10+
Median 6.0 P25 5 · P75 8 · max 13
On curve 9% (2 / 54 cast on T3) Cast same turn as drawn 40%
54 of 100 times cast 54%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.