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Camellia, the Seedmiser card art
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Camellia, the Seedmiser

{1} {B} {G} · Legendary Creature — Squirrel Warlock · Bloomburrow (BLB)
Times Brought
453
Decks Running
166
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Camellia, the Seedmiser card

Camellia, the Seedmiser

{1} {B} {G}
Legendary Creature — Squirrel Warlock
Menace Other Squirrels you control have menace. Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. {2}, Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
3 / 3
Bloomburrow (BLB) · Rare · Illustrated by Steve Prescott

Final zone distribution

96 instances
2.1%
Library
53.1%
Battlefield
17.7%
Graveyard
4.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

453 brought · 161 players
Brought to game
453
Ever drawn
92
Reached battlefield
73
Still on board at game end
51

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.9pp

Players who cast this card win 25% of the time (n=61) , vs 23% when it never left the library (n=266).

When players drew this card but left it in hand, they won 22% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.1pp; 95% confidence interval -4.9pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=117
1%
T1
9%
T2
24%
T3
22%
T4
15%
T5
26%
T6-9
3%
T10+
Median 4 P25 3 · P75 6 · max 13
On curve 34% (28 / 117 cast on T3) Cast same turn as drawn 37%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.