Camellia, the Seedmiser
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Camellia, the Seedmiser
Final zone distribution
96 instancesCommanders that played this card
in tracked games-
1
Chatterfang, Squirrel General
80 decks
-
2
Ygra, Eater of All
50 decks
-
3
Hazel of the Rootbloom
24 decks
-
4
Frodo, Adventurous Hobbit
7 decks
-
5
Hearthhull, the Worldseed
3 decks
-
6
Merry, Warden of Isengard
3 decks
-
7
The Odd Acorn Gang
3 decks
-
8
Greta, Sweettooth Scourge
1 decks
-
9
Gyome, Master Chef
1 decks
-
10
Halsin, Emerald Archdruid
1 decks
The "good card" funnel
453 brought · 161 playersOnce cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=61) , vs 23% when it never left the library (n=266).
When players drew this card but left it in hand, they won 22% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -4.9pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.