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Part of Final Fantasy
·
Enchantment
·
Final Fantasy Commander (FIC)
Live Play Data
Campsite Cuisine
0%
Live Inclusion
Times Brought
199
Decks Running
70
Median Cast Turn
4
Drawn → Played
72%
Format
First-cast turn
n=39
8%
T1
21%
T2
21%
T3
3%
T4
8%
T5
41%
T6-9
0%
T10+
Median
4
P25
2
· P75
7
· max
8
On curve
28%
(8 / 39 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
199 brought · 80 playersBrought to game
199
Ever drawn
54
Reached battlefield
39
Still on board at game end
26
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -25.2pp
Players who cast this card win 19% of the time (n=36) , vs 29% when it never left the library (n=119).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -10.2pp; 95% confidence interval -25.2pp to +4.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
57 instances45.6%
Battlefield
28.1%
Graveyard
3.5%
Exile
22.8%
Hand
Commanders that played this card
in tracked games-
1
Ygra, Eater of All
12 decks
-
2
Frodo, Adventurous Hobbit
5 decks
-
3
Chatterfang, Squirrel General
4 decks
-
4
Jandor, Fortuned Traveler
4 decks
-
5
The Cabbage Merchant
4 decks
-
6
Bilbo, Birthday Celebrant
3 decks
-
7
Kynaios and Tiro of Meletis
3 decks
-
8
Reki, the History of Kamigawa
3 decks
-
9
Sam, Loyal Attendant
3 decks
-
10
Samwise Gamgee
3 decks
Card text
Campsite Cuisine
Enchantment
Whenever this enchantment or a legendary creature you control enters, create a Food token.
Whenever you attack, you may sacrifice X Foods. When you do, up to X target attacking creatures each get +3/+3 and gain trample and indestructible until end of turn.
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Winona Nelson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.