Canopy Vista
88% of drawn Canopy Vistas are played before the game ends, and 91% of those copies remain on the battlefield through end of game, consistent with a land that does its job quietly and stays put.
Canopy Vista is a Battlebond-cycle dual land that taps for green or white and enters untapped whenever you control two or more basic lands. Across 634 tracked games on Playgroup Live, it appears in 422 of 1116 distinct decks, giving it an inclusion rate of 38%. That number reflects its color-identity constraint: only green-white and multicolor decks touching both colors can run it.
The play pattern is orderly. When a copy reaches a player's hand, it is played 88% of the time before the game concludes. Median first land-drop turn sits at 4.0, which is early enough that the enters-tapped drawback rarely bites hard. Once it hits the battlefield, 91% of copies are still in play at game end. That is the normal expected behavior for a land: barring targeted land destruction or sacrifice effects, it just sits there and produces mana for the rest of the game.
The commander spread is wide. 352 distinct players have brought Canopy Vista to a tracked game, and the single heaviest contributor accounts for only 3% of all instances. That breadth means the data is not skewed by one prolific pilot. Green-white-adjacent commanders like Tidus, Cloud, and Pantlaza lead the deck counts, reflecting the land's home in white-green-heavy midrange and creature-based strategies.
- 38% of tracked Commander decks include Canopy Vista
- 88% of drawn copies are played before the game ends
- T4.0 median turn the land first enters the battlefield
- 91% battlefield stickiness once it resolves
- 352 distinct players have piloted it in tracked games, spreading the data broadly
First-cast turn
n=184The "good card" funnel
731 brought · 352 playersOf 731 copies brought to games, 210 were drawn, 184 of those were played, and the vast majority stayed on the battlefield through end of game.
Players who cast this card win 25% of the time (n=183) , vs 25% when it never left the library (n=490).
When players drew this card but left it in hand, they won 31% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.8pp; 95% confidence interval -5.7pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
221 instancesMost Canopy Vistas never leave the library, a structural certainty in 100-card singleton. The copies that do resolve stay put: 91% stickiness is exactly what you want from a mana base piece.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
27 decks
-
2
Ms. Bumbleflower
25 decks
-
3
Pantlaza, Sun-Favored
24 decks
-
4
Tidus, Yuna's Guardian
22 decks
-
5
Felothar the Steadfast
16 decks
-
6
T'Challa, the Black Panther
15 decks
-
7
Frodo, Adventurous Hobbit
10 decks
-
8
Doran, Besieged by Time
8 decks
-
9
Gishath, Sun's Avatar
8 decks
-
10
Rin and Seri, Inseparable
8 decks
The top-commander list fans out across green-white, Naya, Abzan, and Bant strategies, with no single commander dominating. That spread reflects Canopy Vista's role as a generic dual land rather than a synergy piece for one specific deck.