Canopy Vista
90% of drawn Canopy Vistas are played before the game ends, and 87% of those copies remain on the battlefield through end of game, consistent with a land that does its job quietly and stays put.
Canopy Vista is a Battlebond-cycle dual land that taps for green or white and enters untapped whenever you control two or more basic lands. Across 321 tracked games on Playgroup Live, it appears in 222 of 651 distinct decks, giving it an inclusion rate of 34%. That number reflects its color-identity constraint: only green-white and multicolor decks touching both colors can run it.
The play pattern is orderly. When a copy reaches a player's hand, it is played 90% of the time before the game concludes. Median first land-drop turn sits at 4.0, which is early enough that the enters-tapped drawback rarely bites hard. Once it hits the battlefield, 87% of copies are still in play at game end. That is the normal expected behavior for a land: barring targeted land destruction or sacrifice effects, it just sits there and produces mana for the rest of the game.
The commander spread is wide. 189 distinct players have brought Canopy Vista to a tracked game, and the single heaviest contributor accounts for only 6% of all instances. That breadth means the data is not skewed by one prolific pilot. Green-white-adjacent commanders like Tidus, Cloud, and Pantlaza lead the deck counts, reflecting the land's home in white-green-heavy midrange and creature-based strategies.
- 34% of tracked Commander decks include Canopy Vista
- 90% of drawn copies are played before the game ends
- T4.0 median turn the land first enters the battlefield
- 87% battlefield stickiness once it resolves
- 189 distinct players have piloted it in tracked games, spreading the data broadly
First-cast turn
n=94The "good card" funnel
359 brought · 189 playersOf 359 copies brought to games, 104 were drawn, 94 of those were played, and the vast majority stayed on the battlefield through end of game.
Players who cast this card win 23% of the time (n=93) , vs 27% when it never left the library (n=241).
95% confidence interval -13.4pp to +5.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
108 instancesMost Canopy Vistas never leave the library, a structural certainty in 100-card singleton. The copies that do resolve stay put: 87% stickiness is exactly what you want from a mana base piece.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
15 decks
-
2
Felothar the Steadfast
13 decks
-
3
Ms. Bumbleflower
11 decks
-
4
Pantlaza, Sun-Favored
9 decks
-
5
Frodo, Adventurous Hobbit
8 decks
-
6
Tidus, Yuna's Guardian
6 decks
-
7
Galadriel, Light of Valinor
5 decks
-
8
Rin and Seri, Inseparable
5 decks
-
9
Arcades, the Strategist
4 decks
-
10
Doran, Besieged by Time
4 decks
The top-commander list fans out across green-white, Naya, Abzan, and Bant strategies, with no single commander dominating. That spread reflects Canopy Vista's role as a generic dual land rather than a synergy piece for one specific deck.
How often is Canopy Vista drawn in a Commander game? ▾
In 321 tracked games where Canopy Vista was in the deck, it was drawn 29% of the time. That is typical for a singleton in a 100-card deck. Of 104 copies that reached a player's hand, 90% were played before the game ended. The remainder are largely a game-length effect: a land drawn in the final turns of a short game often never gets tapped.
What turn does Canopy Vista typically enter the battlefield? ▾
Median first land-drop turn is 4.0, with the interquartile range running from turn 2 to turn 6. The distribution has a notable cluster on turn 1 and another on turns 4–5, suggesting some opening-hand plays alongside a larger wave of mid-game catches. A median of turn 4 is reasonable for a dual land that often comes down behind ramp pieces and early basics.
Does casting Canopy Vista correlate with winning? ▾
Win rate when the card reached the battlefield is 23%, versus 27% when it stayed in the library the whole game. The delta is -4.1 percentage points, which is effectively flat. Both buckets have solid sample sizes (93 cast, 241 library), but the signal is consistent with what you would expect from a land: it enables your strategy rather than swinging win rates on its own.
Does Canopy Vista usually enter untapped? ▾
The stats do not directly record tapped-versus-untapped entry, but context helps. Median first-cast turn is 4.0, and the majority of green-white midrange decks running this card also run a suite of basics. By turn 4 most pilots have at least two basics in play, so the condition is frequently met. Early copies played on turns 1–2 are more likely to enter tapped, since two basics are harder to guarantee in the first couple of turns.
Which commanders most commonly run Canopy Vista? ▾
Among tracked games, Tidus, Yuna's Guardian leads with 17 decks, followed closely by Cloud, Ex-SOLDIER at 16 and Ms. Bumbleflower at 15. The top-ten list spans green-white, Naya, Abzan, and Bant color identities. All of them include green and white, which is the hard requirement. The spread across many different commanders reinforces that Canopy Vista is a role-player land rather than a build-around piece.
Is Canopy Vista legal in Commander? ▾
Yes. Canopy Vista is legal in Commander and has never been banned in the format. It is also legal in Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander. Its color identity is green-white, so it can only slot into decks whose commander includes both green and white in their color identity.