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Canopy Vista card art
Live Play Data

Canopy Vista

Land — Forest Plains · Marvel Super Heroes Commander (MSC)
40%
Live Inclusion
Times Brought
1344
Decks Running
705
Median Cast Turn
4
Drawn → Played
86%
Format

Canopy Vista sits in 40% of tracked Commander decks on Playgroup Live, and 86% of drawn copies reach the battlefield, with a median first-cast turn of 4.

Canopy Vista is one of the original Battle lands, entering tapped unless you control two or more basic lands. Across 1172 tracked multiplayer Commander games on Playgroup Live, it appears in 705 of 1761 distinct decks, for an inclusion rate of 40%. That figure reflects its niche as a Selesnya (Green-White) dual, so it is structurally limited to decks that run those two colors.

The play pattern is straightforward: when Canopy Vista reaches a player's hand, it gets played 86% of the time before the game ends. The median turn it first enters the battlefield is turn 4, consistent with a land held from the opening hand or drawn in the early game and deployed quickly. The 54% same-turn play rate reinforces that players rarely hold a land in hand once they have a use for it.

Data is spread across 563 unique players, with no single contributor accounting for more than a small fraction of the sample. That breadth makes the numbers a reasonable cross-section of real Selesnya play patterns rather than one pilot's results.

At a glance
  • 40% of tracked Commander decks include Canopy Vista
  • 29% draw rate per game when in the deck
  • 86% of drawn copies are played before the game ends
  • T4 median turn Canopy Vista first hits the battlefield
  • 92% battlefield stickiness once it resolves
  • 563 unique players contribute to this card's data

First-cast turn

n=331
17%
T1
12%
T2
13%
T3
18%
T4
11%
T5
25%
T6-9
5%
T10+
Median 4 P25 2 · P75 6 · max 14
Cast same turn as drawn 54%

The "good card" funnel

1344 brought · 563 players
Brought to game
1344
Ever drawn
387
Reached battlefield
331
Still on board at game end
304
86%

Of 1344 Canopy Vistas brought to games, 387 were drawn, 331 of those were played, and the overwhelming majority stayed on the battlefield through the end of the game.

≥ -4.4pp

Players who cast this card win 24% of the time (n=316) , vs 24% when it never left the library (n=872).

When players drew this card but left it in hand, they won 29% (n=48) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.6pp; 95% confidence interval -4.4pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

412 instances
2.9%
Library
73.8%
Battlefield
9.7%
Graveyard
2.7%
Exile

Most Canopy Vistas never leave the library, a structural reality for any singleton land in a 100-card deck. The copies that do get drawn land on the battlefield at a high rate, which is exactly what you want from mana fixing.

Commanders that played this card

in tracked games

The top commanders span Green-White and Green-White-X shells broadly, with no single commander dominating the count. That spread signals Canopy Vista is a format-wide Selesnya staple rather than a build-around for one strategy.

Frequently Asked

How often is Canopy Vista drawn in a Commander game?
Across 1172 tracked games where Canopy Vista was in the deck, it was drawn 29% of the time. That is typical for a singleton land in a 100-card deck. Of the 387 instances that reached a player's hand, 86% were played before the game concluded. The 54% same-turn play rate shows players almost always deploy it the moment they can, which is expected behavior for a land.
What turn does Canopy Vista usually enter the battlefield?
The median first-cast turn is 4. The distribution runs from turn 1 through the mid-game, with a cluster in the early turns for copies held in opening hands and the bulk of remaining plays landing between turns 2 and 6. On-curve analysis is not applicable here because Canopy Vista is a land with no mana cost.
Does casting Canopy Vista correlate with winning?
Games where Canopy Vista resolved show a win rate of 24%, compared to 24% in games where it stayed in the library. The gap is a directional signal at best. Both buckets are well-sampled, but the delta is small and falls within the margin of uncertainty for a mana-fixing land whose main job is enabling other spells rather than winning games on its own.
Is Canopy Vista legal in Commander?
Yes. Canopy Vista is legal in Commander, as well as Legacy, Modern, Pioneer, Vintage, Historic, and Timeless. It is not legal in Standard, Pauper, or Pauper Commander. In Commander its Green-White color identity restricts it to decks that include both of those colors.
Why does Canopy Vista see play despite entering tapped?
Canopy Vista is a Forest Plains, meaning it has both basic land subtypes. That matters for cards that search for Forests or Plains specifically, like many ramp spells and land tutors common in Selesnya decks. The tapped drawback is real but acceptable in mid-range Commander pods where the tempo loss on turn one or two rarely decides the game. Decks with two or more basics in play early can also avoid the tapped clause entirely.
Which commanders most often run Canopy Vista?
On Playgroup Live, the top commanders by raw deck count include Ms. Bumbleflower, Pantlaza Sun-Favored, Tidus Yuna's Guardian, and Cloud Ex-SOLDIER. These are Green-White or Green-White-X decks that rely on consistent mana fixing and benefit from lands that double as Forest or Plains for synergy purposes. The spread across so many distinct commanders reflects how broadly Canopy Vista slots into any Selesnya shell.