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Canopy Vista card art
Live Play Data

Canopy Vista

Land — Forest Plains · Marvel Super Heroes Commander (MSC)
41%
Live Inclusion
Times Brought
3041
Decks Running
1459
Median Cast Turn
4.0
Drawn → Played
85%
Format

Canopy Vista appears in 41% of tracked Commander decks on Playgroup Live. When drawn, 85% of copies reach the battlefield, with a median first-cast turn of 4.0.

Canopy Vista earns its spot: 41% of the 3591 distinct Commander decks tracked on Playgroup Live include it, a strong signal for a tap-land that competes against better-known dual land cycles.

The draw-to-play rate tells most of the story. Of the 862 copies drawn across 2616 tracked games, 85% were played before the game ended. That reflects a land players are rarely sitting on. The median first-cast turn lands at 4.0, though the distribution is wide: a meaningful cluster hits turn 1 from the opening hand, and the tail stretches well past turn 8 for copies drawn deep into a game.

Canopy Vista fits Green-White and any three-or-more-color identity that includes both. Its condition, entering tapped without two basic lands, matters most in the early game. Decks that run a strong basic land count resolve that tension quickly. The commander spread on Playgroup Live confirms it: this land shows up across Selesnya, Naya, Abzan, and four-color piles alike, with no single archetype dominating the numbers.

At a glance
  • 41% of tracked Commander decks include Canopy Vista
  • 85% of drawn copies are played before the game ends
  • T4.0 median first-cast turn
  • 92% battlefield stickiness once the land enters play
  • 1118 distinct players have brought Canopy Vista to a tracked game, spreading the data widely
  • 3041 total instances brought to tracked games

First-cast turn

n=730
16%
T1
13%
T2
14%
T3
15%
T4
10%
T5
25%
T6-9
6%
T10+
Median 4.0 P25 2 · P75 6 · max 14
Cast same turn as drawn 53%

The "good card" funnel

3041 brought · 1118 players
Brought to game
3041
Ever drawn
862
Reached battlefield
730
Still on board at game end
675
85%

Of 3041 Canopy Vistas brought to games, 862 were drawn, 730 of those were played, and the large majority remained on the battlefield through the end of the game.

≥ -3.0pp

Players who cast this card win 24% of the time (n=659) , vs 23% when it never left the library (n=1811).

When players drew this card but left it in hand, they won 28% (n=103) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.5pp; 95% confidence interval -3.0pp to +4.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

923 instances
3.6%
Library
73.1%
Battlefield
10.7%
Graveyard
2.3%
Exile

The vast majority of Canopy Vista copies finish on the battlefield, a sharper outcome than most singleton cards. Most copies that never leave the library simply were not drawn in time.

Commanders that played this card

in tracked games

The commander list spans Selesnya, Naya, Bant, Abzan, and four-color piles, with no single archetype pulling more than a small share. Canopy Vista fits wherever Green and White meet.

Frequently Asked

How often is Canopy Vista drawn in a Commander game?
Across 2616 tracked games where Canopy Vista was in the deck, it was drawn 28% of the time. That figure is typical for a singleton in a 100-card deck. Of 862 copies that reached a player's hand, 85% were played before the game concluded.
What turn does Canopy Vista usually come down?
Median first-cast turn is 4.0. The distribution is broad: the mode is turn 1 (opening hand keeps), with substantial clusters across turns 2 through 5, and a long tail past turn 8. The wide spread reflects both early-hand draws and copies picked up late in longer games.
Does Canopy Vista entering tapped hurt its playability?
The hand-to-cast data gives one angle on this. Of drawn-and-cast copies, 53% were played on the same turn they were drawn, meaning players rarely held this land in hand once they had it. That is consistent with treating it as a land drop to make rather than a spell to time carefully. Whether the enter-tapped penalty costs tempo depends heavily on whether two or more basic lands are already in play.
Is Canopy Vista legal in Commander?
Yes. Canopy Vista is legal in Commander and carries a Green-White color identity, making it eligible for any deck whose commander includes both Green and White. It is also legal in Legacy, Modern, Pioneer, Vintage, Historic, and several other formats. It is not legal in Standard, Pauper, or Pauper Commander.
Which commanders most commonly run Canopy Vista?
On Playgroup Live, the top commanders by raw deck count are Cloud, Ex-SOLDIER (Naya), Ms. Bumbleflower (Bant), Pantlaza, Sun-Favored (Naya), and T'Challa, the Black Panther (Selesnya). The spread across at least three different three-color and two-color identities confirms this land is not a narrow archetype pick. It slots into any Green-White shell with a reasonable basic land count.
How concentrated is the Canopy Vista data among players?
The data is well-distributed. 1118 distinct players have brought Canopy Vista to a tracked game on Playgroup Live, and the single heaviest contributor accounts for just 1% of all instances. That breadth means the numbers are not skewed by one or two prolific players, which makes directional reads on the stats more reliable.