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Captain Mar-Vell, Space-Born card art
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Captain Mar-Vell, Space-Born

{4} {W} · Legendary Creature — Kree Soldier Hero · Marvel Super Heroes (MSH)
Times Brought
416
Decks Running
219
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Captain Mar-Vell, Space-Born card

Captain Mar-Vell, Space-Born

{4} {W}
Legendary Creature — Kree Soldier Hero
Flying, vigilance Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.
4 / 4
Marvel Super Heroes (MSH) · Uncommon · Illustrated by Gintas Galvanauskas

Final zone distribution

84 instances
1.2%
Library
41.7%
Battlefield
16.7%
Graveyard
1.2%
Exile

The "good card" funnel

416 brought · 218 players
Brought to game
416
Ever drawn
77
Reached battlefield
47
Still on board at game end
35

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.9pp

Players who cast this card win 30% of the time (n=33) , vs 27% when it never left the library (n=211).

When players drew this card but left it in hand, they won 19% (n=21).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.2pp; 95% confidence interval -5.9pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=47
0%
T1
2%
T2
0%
T3
9%
T4
11%
T5
62%
T6-9
17%
T10+
Median 7 P25 6 · P75 8 · max 22
On curve 21% (5 / 47 cast on T5) Cast same turn as drawn 10%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.