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Captivating Crew card art
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Captivating Crew

{3} {R} · Creature — Human Pirate · Outlaws of Thunder Junction Commander (OTC)
Times Brought
196
Decks Running
86
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Captivating Crew card

Captivating Crew

{3} {R}
Creature — Human Pirate
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
4 / 3
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Winona Nelson

Final zone distribution

35 instances
40.0%
Battlefield
28.6%
Graveyard
11.4%
Exile
20.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

196 brought · 86 players
Brought to game
196
Ever drawn
34
Reached battlefield
28
Still on board at game end
14

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.3pp

Players who cast this card win 22% of the time (n=23) , vs 20% when it never left the library (n=121).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.9pp; 95% confidence interval -9.3pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
4%
T1
7%
T2
7%
T3
14%
T4
14%
T5
43%
T6-9
11%
T10+
Median 6.0 P25 4 · P75 8 · max 12
On curve 32% (4 / 28 cast on T4) Cast same turn as drawn 20%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.