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Live Play Data
Cascade Bluffs
Land
·
Secrets of Strixhaven Commander (SOC)
17%
Live Inclusion
Times Brought
1457
Decks Running
689
Median Cast Turn
4.0
Drawn → Played
76%
Format
First-cast turn
n=300
13%
T1
20%
T2
12%
T3
10%
T4
13%
T5
28%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
6
· max
17
Cast same turn as drawn
51%
The "good card" funnel
1461 brought · 599 playersBrought to game
1461
Ever drawn
396
Reached battlefield
300
Still on board at game end
281
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.6pp
Players who cast this card win 30% of the time (n=278) , vs 24% when it never left the library (n=881).
When players drew this card but left it in hand, they won 39% (n=93).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval +0.6pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
433 instances2.5%
Library
64.9%
Battlefield
14.1%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
60 decks
-
2
Kilo, Apogee Mind
39 decks
-
3
Zinnia, Valley's Voice
38 decks
-
4
Inspirit, Flagship Vessel
32 decks
-
5
Vivi Ornitier
26 decks
-
6
Fire Lord Azula
22 decks
-
7
Tony Stark // The Invincible Iron Man
21 decks
-
8
Shiko and Narset, Unified
18 decks
-
9
Commodore Guff
16 decks
-
10
Ghyrson Starn, Kelermorph
16 decks
Card text
Cascade Bluffs
Land
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Brandon Kitkouski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.