collections_bookmark Part of Murders at Karlov Manor
Case of the Locked Hothouse card art
Live Play Data

Case of the Locked Hothouse

{3} {G} · Enchantment — Case · Murders at Karlov Manor (MKM)
2%
Live Inclusion
Times Brought
698
Decks Running
337
Median Cast Turn
6
Drawn → Played
64%
Format

First-cast turn

n=109
0%
T1
4%
T2
14%
T3
17%
T4
9%
T5
47%
T6-9
10%
T10+
Median 6 P25 4 · P75 8 · max 13
On curve 34% (18 / 109 cast on T4) Cast same turn as drawn 34%

The "good card" funnel

702 brought · 307 players
Brought to game
702
Ever drawn
170
Reached battlefield
109
Still on board at game end
96

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.4pp

Players who cast this card win 39% of the time (n=96) , vs 27% when it never left the library (n=446).

When players drew this card but left it in hand, they won 25% (n=53).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.0pp; 95% confidence interval +2.4pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

194 instances
1.5%
Library
49.5%
Battlefield
24.2%
Graveyard
5.2%
Exile

Commanders that played this card

in tracked games
Card text
Case of the Locked Hothouse card

Case of the Locked Hothouse

{3} {G}
Enchantment — Case
You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Murders at Karlov Manor (MKM) · Rare · Illustrated by Leanna Crossan

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.