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Case of the Locked Hothouse card art
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Case of the Locked Hothouse

{3} {G} · Enchantment — Case · Murders at Karlov Manor (MKM)
Times Brought
256
Decks Running
136
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Case of the Locked Hothouse card

Case of the Locked Hothouse

{3} {G}
Enchantment — Case
You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
Murders at Karlov Manor (MKM) · Rare · Illustrated by Leanna Crossan

Final zone distribution

73 instances
50.7%
Battlefield
21.9%
Graveyard
4.1%
Exile
23.3%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

257 brought · 126 players
Brought to game
257
Ever drawn
63
Reached battlefield
41
Still on board at game end
37

Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.2pp

Players who cast this card win 31% of the time (n=35) , vs 22% when it never left the library (n=143).

When players drew this card but left it in hand, they won 28% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.2pp; 95% confidence interval +0.2pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
0%
T1
7%
T2
2%
T3
20%
T4
10%
T5
56%
T6-9
5%
T10+
Median 6 P25 4 · P75 8 · max 15
On curve 29% (8 / 41 cast on T4) Cast same turn as drawn 49%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.