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Casey Jones, Back Alley Brute card art
Live Play Data

Casey Jones, Back Alley Brute

{3} {R} · Legendary Creature — Human Berserker · Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Live Inclusion
Times Brought
530
Decks Running
212
Median Cast Turn
7
Drawn → Played
59%
Format

First-cast turn

n=63
2%
T1
2%
T2
8%
T3
16%
T4
5%
T5
52%
T6-9
16%
T10+
Median 7 P25 4 · P75 9 · max 14
On curve 27% (10 / 63 cast on T4) Cast same turn as drawn 30%

The "good card" funnel

530 brought · 203 players
Brought to game
530
Ever drawn
106
Reached battlefield
63
Still on board at game end
31

Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.8pp

Players who cast this card win 25% of the time (n=57) , vs 21% when it never left the library (n=349).

When players drew this card but left it in hand, they won 14% (n=40).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.2pp; 95% confidence interval -7.8pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

117 instances
2.6%
Library
26.5%
Battlefield
31.6%
Graveyard
5.1%
Exile

Commanders that played this card

in tracked games
Card text
Casey Jones, Back Alley Brute card

Casey Jones, Back Alley Brute

{3} {R}
Legendary Creature — Human Berserker
Menace Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.
4 / 2
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Kieran Yanner

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.