collections_bookmark
Part of Bloomburrow
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Casualties of War
2%
Decklist Inclusion
Times Brought
416
Decks Running
236
In Decks
1916
Decklist Inclusion
2%
Format
Final zone distribution
111 instances4.5%
Library
0.9%
Battlefield
56.8%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
66 decks
-
2
The Wise Mothman
38 decks
-
3
Teval, the Balanced Scale
34 decks
-
4
Hazel of the Rootbloom
26 decks
-
5
Lathril, Blade of the Elves
15 decks
-
6
Chatterfang, Squirrel General
7 decks
-
7
High Perfect Morcant
5 decks
-
8
Blech, Loafing Pest
3 decks
-
9
Sarulf, Realm Eater
3 decks
-
10
Shelob, Child of Ungoliant
3 decks
The "good card" funnel
416 brought · 217 playersBrought to game
416
Ever drawn
87
Reached battlefield
44
Still on board at game end
1
≥ -3.8pp
Players who cast this card win 30% of the time (n=40) , vs 19% when it never left the library (n=265).
When players drew this card but left it in hand, they won 14% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.1pp; 95% confidence interval -3.8pp to +24.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=44
0%
T1
0%
T2
0%
T3
0%
T4
14%
T5
73%
T6-9
14%
T10+
Median
7.5
P25
6
· P75
9
· max
11
On curve
36%
(10 / 44 cast on T6)
Cast same turn as drawn
14%
44 of 100 times cast
44%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.