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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Cathartic Reunion
2%
Live Inclusion
Times Brought
904
Decks Running
419
Median Cast Turn
5
Drawn → Played
63%
Format
First-cast turn
n=137
2%
T1
12%
T2
12%
T3
15%
T4
11%
T5
41%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
15
On curve
15%
(17 / 137 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
904 brought · 377 playersBrought to game
904
Ever drawn
216
Reached battlefield
137
Still on board at game end
9
≥ -0.7pp
Players who cast this card win 25% of the time (n=127) , vs 18% when it never left the library (n=572).
When players drew this card but left it in hand, they won 33% (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -0.7pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
248 instances2.4%
Library
3.6%
Battlefield
69.8%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
63 decks
-
2
The Beamtown Bullies
26 decks
-
3
Jaws, Relentless Predator
19 decks
-
4
Magar of the Magic Strings
17 decks
-
5
Terra, Herald of Hope
17 decks
-
6
Krenko, Mob Boss
16 decks
-
7
Captain Howler, Sea Scourge
10 decks
-
8
Altaïr Ibn-La'Ahad
8 decks
-
9
The Reaper, King No More
7 decks
-
10
Celes, Rune Knight
6 decks
Card text
Cathartic Reunion
Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Lorwyn Eclipsed Commander (ECC)
·
Common
·
Illustrated by Jakub Kasper
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.