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Part of Lorwyn Eclipsed
·
Sorcery
·
Lorwyn Eclipsed Commander (ECC)
Card Preview
Cathartic Reunion
Times Brought
228
Decks Running
132
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
58 instances5.2%
Battlefield
60.3%
Graveyard
3.4%
Exile
31.0%
Hand
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
36 decks
-
2
Krenko, Mob Boss
9 decks
-
3
The Beamtown Bullies
4 decks
-
4
Altaïr Ibn-La'Ahad
3 decks
-
5
Ezio Auditore da Firenze
3 decks
-
6
Magar of the Magic Strings
3 decks
-
7
Rivaz of the Claw
3 decks
-
8
Urabrask // The Great Work
3 decks
-
9
Aziza, Mage Tower Captain
2 decks
-
10
Bladewing, Deathless Tyrant
2 decks
The "good card" funnel
228 brought · 125 playersBrought to game
228
Ever drawn
54
Reached battlefield
29
Still on board at game end
3
≥ -14.0pp
Players who cast this card win 21% of the time (n=26) , vs 25% when it never left the library (n=131).
When players drew this card but left it in hand, they won 29% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -3.9pp; 95% confidence interval -14.0pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
10%
T1
7%
T2
17%
T3
7%
T4
14%
T5
31%
T6-9
14%
T10+
Median
5
P25
3
· P75
7
· max
12
On curve
17%
(2 / 29 cast on T2)
Cast same turn as drawn
39%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.