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Part of Fallout
·
Creature — Human Cleric
·
Fallout (PIP)
Live Play Data
Cathedral Acolyte
1%
Live Inclusion
Times Brought
184
Decks Running
99
Median Cast Turn
5.0
Drawn → Played
63%
Format
First-cast turn
n=22
0%
T1
9%
T2
14%
T3
14%
T4
23%
T5
27%
T6-9
14%
T10+
Median
5.0
P25
4
· P75
7
· max
11
On curve
9%
(2 / 22 cast on T2)
Cast same turn as drawn
24%
The "good card" funnel
184 brought · 94 playersBrought to game
184
Ever drawn
35
Reached battlefield
22
Still on board at game end
13
Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.4pp
Players who cast this card win 44% of the time (n=20) , vs 15% when it never left the library (n=122).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +28.6pp; 95% confidence interval +7.4pp to +49.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances30.2%
Battlefield
34.9%
Graveyard
7.0%
Exile
27.9%
Hand
Commanders that played this card
in tracked games-
1
The Wise Mothman
69 decks
-
2
Agent Frank Horrigan
3 decks
-
3
Me, the Immortal
3 decks
-
4
Bristly Bill, Spine Sower
2 decks
-
5
Jenova, Ancient Calamity
2 decks
-
6
Kros, Defense Contractor
2 decks
-
7
Tidus, Yuna's Guardian
2 decks
-
8
Bebop, Skull & Crossbones
1 decks
-
9
Byrke, Long Ear of the Law
1 decks
-
10
Gargos, Vicious Watcher
1 decks
Card text
Cathedral Acolyte
Creature — Human Cleric
Each creature you control with a counter on it has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
: Put a +1/+1 counter on target creature that entered this turn.
1 / 2
Fallout (PIP)
·
Uncommon
·
Illustrated by Jeremy Paillotin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.