collections_bookmark Part of Lorwyn Eclipsed
Cavalier of Thorns card art
Live Play Data

Cavalier of Thorns

{2} {G} {G} {G} · Creature — Elemental Knight · Lorwyn Eclipsed Commander (ECC)
1%
Live Inclusion
Times Brought
362
Decks Running
172
Median Cast Turn
7
Drawn → Played
73%
Format

First-cast turn

n=77
0%
T1
0%
T2
3%
T3
14%
T4
12%
T5
56%
T6-9
16%
T10+
Median 7 P25 5 · P75 9 · max 18
On curve 29% (9 / 77 cast on T5) Cast same turn as drawn 20%

The "good card" funnel

362 brought · 158 players
Brought to game
362
Ever drawn
106
Reached battlefield
77
Still on board at game end
34

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +7.5pp

Players who cast this card win 41% of the time (n=66) , vs 22% when it never left the library (n=215).

When players drew this card but left it in hand, they won 23% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +19.0pp; 95% confidence interval +7.5pp to +30.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

115 instances
0.9%
Library
29.6%
Battlefield
19.1%
Graveyard
27.8%
Exile

Commanders that played this card

in tracked games
Card text
Cavalier of Thorns card

Cavalier of Thorns

{2} {G} {G} {G}
Creature — Elemental Knight
Reach When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
5 / 6
Lorwyn Eclipsed Commander (ECC) · Mythic · Illustrated by Jehan Choo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.