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Part of Lorwyn Eclipsed
·
Creature — Elemental Knight
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Cavalier of Thorns
1%
Live Inclusion
Times Brought
238
Decks Running
119
Median Cast Turn
6.0
Drawn → Played
75%
Format
First-cast turn
n=50
0%
T1
0%
T2
2%
T3
16%
T4
10%
T5
60%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
28%
(5 / 50 cast on T5)
Cast same turn as drawn
15%
The "good card" funnel
238 brought · 112 playersBrought to game
238
Ever drawn
67
Reached battlefield
50
Still on board at game end
22
Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.7pp
Players who cast this card win 42% of the time (n=39) , vs 21% when it never left the library (n=144).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +21.1pp; 95% confidence interval +6.7pp to +35.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
70 instances1.4%
Library
31.4%
Battlefield
17.1%
Graveyard
27.1%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
89 decks
-
2
Mass of Mysteries
3 decks
-
3
Beorn the Fierce
2 decks
-
4
Etali, Primal Conqueror // Etali, Primal Sickness
2 decks
-
5
Henzie "Toolbox" Torre
2 decks
-
6
Horde of Notions
2 decks
-
7
Keruga, the Macrosage
2 decks
-
8
Aerith, Last Ancient
1 decks
-
9
Child of Alara
1 decks
-
10
Choco, Seeker of Paradise
1 decks
Card text
Cavalier of Thorns
Creature — Elemental Knight
Reach
When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
5 / 6
Lorwyn Eclipsed Commander (ECC)
·
Mythic
·
Illustrated by Jehan Choo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.