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Part of Final Fantasy
·
Legendary Creature — Human Wizard Knight
·
Final Fantasy Commander (FIC)
Live Play Data
Celes, Rune Knight
3%
Live Inclusion
Times Brought
502
Decks Running
200
Median Cast Turn
5
Drawn → Played
75%
Format
First-cast turn
n=173
1%
T1
2%
T2
13%
T3
21%
T4
18%
T5
38%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
14
On curve
36%
(36 / 173 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
502 brought · 183 playersBrought to game
502
Ever drawn
139
Reached battlefield
104
Still on board at game end
59
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 29% of the time (n=90) , vs 19% when it never left the library (n=281).
When players drew this card but left it in hand, they won 14% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval -0.1pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
174 instances1.1%
Library
33.9%
Battlefield
40.8%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
177 decks
-
2
Dihada, Binder of Wills
5 decks
-
3
Isshin, Two Heavens as One
3 decks
-
4
Syr Gwyn, Hero of Ashvale
3 decks
-
5
Jodah, the Unifier
2 decks
-
6
Zurgo Helmsmasher
2 decks
-
7
Altaïr Ibn-La'Ahad
1 decks
-
8
Celes, Rune Knight
1 decks
-
9
Fire Lord Zuko
1 decks
-
10
Kroxa and Kunoros
1 decks
Card text
Celes, Rune Knight
Legendary Creature — Human Wizard Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
4 / 4
Final Fantasy Commander (FIC)
·
Mythic
·
Illustrated by Néstor Ossandón Leal
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.