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Part of Final Fantasy
·
Legendary Creature — Human Wizard Knight
·
Final Fantasy Commander (FIC)
Live Play Data
Celes, Rune Knight
3%
Live Inclusion
Times Brought
416
Decks Running
169
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=139
0%
T1
2%
T2
12%
T3
19%
T4
21%
T5
38%
T6-9
8%
T10+
Median
5
P25
4
· P75
7
· max
14
On curve
33%
(26 / 139 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
416 brought · 157 playersBrought to game
416
Ever drawn
119
Reached battlefield
88
Still on board at game end
47
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.0pp
Players who cast this card win 27% of the time (n=76) , vs 17% when it never left the library (n=233).
When players drew this card but left it in hand, they won 15% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.4pp; 95% confidence interval -1.0pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
144 instances1.4%
Library
32.6%
Battlefield
40.3%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
150 decks
-
2
Dihada, Binder of Wills
5 decks
-
3
Syr Gwyn, Hero of Ashvale
3 decks
-
4
Jodah, the Unifier
2 decks
-
5
Altaïr Ibn-La'Ahad
1 decks
-
6
Celes, Rune Knight
1 decks
-
7
Fire Lord Zuko
1 decks
-
8
Isshin, Two Heavens as One
1 decks
-
9
Niv-Mizzet, Supreme
1 decks
-
10
Ramos, Dragon Engine
1 decks
Card text
Celes, Rune Knight
Legendary Creature — Human Wizard Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
4 / 4
Final Fantasy Commander (FIC)
·
Mythic
·
Illustrated by Néstor Ossandón Leal
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.