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Part of Final Fantasy
·
Legendary Creature — Human Wizard Knight
·
Final Fantasy Commander (FIC)
Card Preview
Celes, Rune Knight
0%
Decklist Inclusion
Times Brought
149
Decks Running
69
In Decks
501
Decklist Inclusion
0%
Format
Card text
Celes, Rune Knight
Legendary Creature — Human Wizard Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
4 / 4
Final Fantasy Commander (FIC)
·
Mythic
·
Illustrated by Néstor Ossandón Leal
Final zone distribution
56 instances41.1%
Battlefield
33.9%
Graveyard
7.1%
Exile
12.5%
Hand
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
58 decks
-
2
Celes, Rune Knight
8 decks
-
3
Altaïr Ibn-La'Ahad
1 decks
-
4
Dihada, Binder of Wills
1 decks
-
5
Jodah, the Unifier
1 decks
The "good card" funnel
149 brought · 65 playersBrought to game
149
Ever drawn
36
Reached battlefield
28
Still on board at game end
23
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.9pp
Players who cast this card win 32% of the time (n=24) , vs 18% when it never left the library (n=88).
Observed gap +14.4pp; 95% confidence interval -5.9pp to +34.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
0%
T2
4%
T3
7%
T4
21%
T5
54%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
11%
(2 / 28 cast on T4)
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.