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Celes, Rune Knight card art
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Celes, Rune Knight

{1} {R} {W} {B} · Legendary Creature — Human Wizard Knight · Final Fantasy Commander (FIC)
0%
Decklist Inclusion
Times Brought
149
Decks Running
69
In Decks
501
Decklist Inclusion
0%
Format
Card text
Celes, Rune Knight card

Celes, Rune Knight

{1} {R} {W} {B}
Legendary Creature — Human Wizard Knight
When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
4 / 4
Final Fantasy Commander (FIC) · Mythic · Illustrated by Néstor Ossandón Leal

Final zone distribution

56 instances
41.1%
Battlefield
33.9%
Graveyard
7.1%
Exile
12.5%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

149 brought · 65 players
Brought to game
149
Ever drawn
36
Reached battlefield
28
Still on board at game end
23

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.9pp

Players who cast this card win 32% of the time (n=24) , vs 18% when it never left the library (n=88).

Observed gap +14.4pp; 95% confidence interval -5.9pp to +34.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
0%
T2
4%
T3
7%
T4
21%
T5
54%
T6-9
14%
T10+
Median 6.0 P25 5 · P75 8 · max 14
On curve 11% (2 / 28 cast on T4)
28 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.