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Part of Final Fantasy
·
Legendary Creature — Human Wizard Knight
·
Final Fantasy Commander (FIC)
Card Preview
Celes, Rune Knight
Times Brought
190
Decks Running
111
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Celes, Rune Knight
Legendary Creature — Human Wizard Knight
When Celes enters, discard any number of cards, then draw that many cards plus one.
Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
4 / 4
Final Fantasy Commander (FIC)
·
Mythic
·
Illustrated by Néstor Ossandón Leal
Final zone distribution
55 instances3.6%
Library
41.8%
Battlefield
38.2%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
98 decks
-
2
Dihada, Binder of Wills
5 decks
-
3
Jodah, the Unifier
2 decks
-
4
Kenrith, the Returned King
2 decks
-
5
Isshin, Two Heavens as One
1 decks
-
6
Karolina Dean, Runaway
1 decks
-
7
Neriv, Crackling Vanguard
1 decks
-
8
Niv-Mizzet, Supreme
1 decks
The "good card" funnel
190 brought · 106 playersBrought to game
190
Ever drawn
48
Reached battlefield
36
Still on board at game end
23
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.8pp
Players who cast this card win 37% of the time (n=26) , vs 25% when it never left the library (n=93).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.8pp; 95% confidence interval +1.8pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=76
0%
T1
8%
T2
13%
T3
18%
T4
25%
T5
32%
T6-9
4%
T10+
Median
5.0
P25
4
· P75
6
· max
15
On curve
39%
(14 / 76 cast on T4)
Cast same turn as drawn
42%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.