Live Play Data
Celestine, the Living Saint
2%
Live Inclusion
Times Brought
442
Decks Running
213
Median Cast Turn
7.0
Drawn → Played
55%
Format
First-cast turn
n=54
0%
T1
0%
T2
6%
T3
7%
T4
19%
T5
52%
T6-9
17%
T10+
Median
7.0
P25
5
· P75
9
· max
15
On curve
31%
(10 / 54 cast on T5)
Cast same turn as drawn
33%
The "good card" funnel
442 brought · 192 playersBrought to game
442
Ever drawn
95
Reached battlefield
52
Still on board at game end
19
Once cast, 37% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 30% of the time (n=51) , vs 21% when it never left the library (n=307).
When players drew this card but left it in hand, they won 24% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -3.7pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
100 instances6.0%
Library
19.0%
Battlefield
33.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Betor, Ancestor's Voice
30 decks
-
2
Inquisitor Greyfax
26 decks
-
3
Marneus Calgar
18 decks
-
4
Jodah, the Unifier
13 decks
-
5
Hope Estheim
12 decks
-
6
Bre of Clan Stoutarm
10 decks
-
7
Oloro, Ageless Ascetic
9 decks
-
8
Trostani, Selesnya's Voice
5 decks
-
9
Will, Scion of Peace
5 decks
-
10
Bilbo, Birthday Celebrant
4 decks
Card text
Celestine, the Living Saint
Legendary Creature — Human Warrior
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
3 / 4
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Irina Nordsol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.