Card Preview
Celestine, the Living Saint
1%
Decklist Inclusion
Times Brought
264
Decks Running
133
In Decks
780
Decklist Inclusion
1%
Format
Card text
Celestine, the Living Saint
Legendary Creature — Human Warrior
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
3 / 4
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Irina Nordsol
Final zone distribution
64 instances6.3%
Library
18.8%
Battlefield
34.4%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Betor, Ancestor's Voice
20 decks
-
2
Inquisitor Greyfax
17 decks
-
3
Marneus Calgar
10 decks
-
4
Hope Estheim
7 decks
-
5
Oloro, Ageless Ascetic
7 decks
-
6
Bre of Clan Stoutarm
6 decks
-
7
Brion Stoutarm
4 decks
-
8
Jodah, the Unifier
4 decks
-
9
Amalia Benavides Aguirre
3 decks
-
10
Giada, Font of Hope
3 decks
The "good card" funnel
264 brought · 121 playersBrought to game
264
Ever drawn
61
Reached battlefield
32
Still on board at game end
12
Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.5pp
Players who cast this card win 25% of the time (n=32) , vs 23% when it never left the library (n=182).
When players drew this card but left it in hand, they won 27% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.4pp; 95% confidence interval -12.5pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
0%
T2
6%
T3
6%
T4
25%
T5
47%
T6-9
16%
T10+
Median
6.5
P25
5
· P75
9
· max
15
On curve
38%
(8 / 32 cast on T5)
Cast same turn as drawn
31%
32 of 100 times cast
32%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.