Live Play Data
Celestine, the Living Saint
1%
Live Inclusion
Times Brought
659
Decks Running
300
Median Cast Turn
7
Drawn → Played
52%
Format
First-cast turn
n=81
0%
T1
0%
T2
5%
T3
12%
T4
19%
T5
53%
T6-9
11%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
36%
(15 / 81 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
659 brought · 272 playersBrought to game
659
Ever drawn
149
Reached battlefield
78
Still on board at game end
37
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 29% of the time (n=74) , vs 23% when it never left the library (n=435).
When players drew this card but left it in hand, they won 25% (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -4.1pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
161 instances4.3%
Library
23.0%
Battlefield
30.4%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Betor, Ancestor's Voice
43 decks
-
2
Inquisitor Greyfax
34 decks
-
3
Marneus Calgar
26 decks
-
4
Jodah, the Unifier
18 decks
-
5
Hope Estheim
14 decks
-
6
Bre of Clan Stoutarm
12 decks
-
7
Oloro, Ageless Ascetic
9 decks
-
8
Trostani, Selesnya's Voice
8 decks
-
9
Will, Scion of Peace
8 decks
-
10
Aerith, Last Ancient
7 decks
Card text
Celestine, the Living Saint
Legendary Creature — Human Warrior
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
3 / 4
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Irina Nordsol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.