Live Play Data
Celestine, the Living Saint
2%
Live Inclusion
Times Brought
958
Decks Running
402
Median Cast Turn
7
Drawn → Played
50%
Format
First-cast turn
n=109
0%
T1
0%
T2
4%
T3
11%
T4
17%
T5
53%
T6-9
16%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
31%
(18 / 109 cast on T5)
Cast same turn as drawn
30%
The "good card" funnel
958 brought · 368 playersBrought to game
958
Ever drawn
214
Reached battlefield
106
Still on board at game end
56
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.3pp
Players who cast this card win 35% of the time (n=99) , vs 24% when it never left the library (n=629).
When players drew this card but left it in hand, they won 20% (n=94).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.4pp; 95% confidence interval +2.3pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
239 instances5.0%
Library
23.4%
Battlefield
28.0%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Betor, Ancestor's Voice
56 decks
-
2
Inquisitor Greyfax
52 decks
-
3
Marneus Calgar
38 decks
-
4
Jodah, the Unifier
25 decks
-
5
Hope Estheim
19 decks
-
6
Bre of Clan Stoutarm
13 decks
-
7
Trostani, Selesnya's Voice
12 decks
-
8
Kwia Vigorbloom
10 decks
-
9
Oloro, Ageless Ascetic
10 decks
-
10
Liliana the Faultless
9 decks
Card text
Celestine, the Living Saint
Legendary Creature — Human Warrior
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
3 / 4
Warhammer 40,000 Commander (40K)
·
Rare
·
Illustrated by Irina Nordsol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.