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Cemetery Tampering card art
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Cemetery Tampering

{2} {B} · Enchantment · Duskmourn: House of Horror Commander (DSC)
Times Brought
252
Decks Running
110
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Cemetery Tampering card

Cemetery Tampering

{2} {B}
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Taras Susak

Final zone distribution

90 instances
1.1%
Library
32.2%
Battlefield
42.2%
Graveyard
11.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

252 brought · 106 players
Brought to game
252
Ever drawn
48
Reached battlefield
33
Still on board at game end
29

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.2pp

Players who cast this card win 19% of the time (n=27) , vs 21% when it never left the library (n=120).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.9pp; 95% confidence interval -13.2pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
0%
T1
12%
T2
9%
T3
6%
T4
18%
T5
42%
T6-9
12%
T10+
Median 6 P25 4 · P75 8 · max 12
On curve 21% (3 / 33 cast on T3) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.