collections_bookmark Part of Duskmourn: House of Horror
Cemetery Tampering card art
Card Preview

Cemetery Tampering

{2} {B} · Enchantment · Duskmourn: House of Horror Commander (DSC)
1%
Decklist Inclusion
Times Brought
165
Decks Running
86
In Decks
637
Decklist Inclusion
1%
Format
Card text
Cemetery Tampering card

Cemetery Tampering

{2} {B}
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Taras Susak

Final zone distribution

65 instances
1.5%
Library
36.9%
Battlefield
27.7%
Graveyard
10.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

168 brought · 81 players
Brought to game
168
Ever drawn
49
Reached battlefield
31
Still on board at game end
24

Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.3pp

Players who cast this card win 25% of the time (n=26) , vs 25% when it never left the library (n=87).

When players drew this card but left it in hand, they won 35% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.0pp; 95% confidence interval -17.3pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
0%
T1
13%
T2
19%
T3
13%
T4
10%
T5
32%
T6-9
13%
T10+
Median 5 P25 3 · P75 8 · max 12
On curve 32% (6 / 31 cast on T3) Cast same turn as drawn 32%
31 of 100 times cast 31%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.