collections_bookmark Part of Duskmourn: House of Horror
Cemetery Tampering card art
Live Play Data

Cemetery Tampering

{2} {B} · Enchantment · Duskmourn: House of Horror Commander (DSC)
1%
Live Inclusion
Times Brought
308
Decks Running
140
Median Cast Turn
5
Drawn → Played
68%
Format

First-cast turn

n=57
2%
T1
7%
T2
19%
T3
16%
T4
9%
T5
39%
T6-9
9%
T10+
Median 5 P25 3 · P75 7 · max 12
On curve 28% (11 / 57 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

311 brought · 133 players
Brought to game
311
Ever drawn
84
Reached battlefield
57
Still on board at game end
42

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.0pp

Players who cast this card win 23% of the time (n=47) , vs 21% when it never left the library (n=171).

When players drew this card but left it in hand, they won 23% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.6pp; 95% confidence interval -10.0pp to +15.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

108 instances
0.9%
Library
38.9%
Battlefield
32.4%
Graveyard
6.5%
Exile

Commanders that played this card

in tracked games
Card text
Cemetery Tampering card

Cemetery Tampering

{2} {B}
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Taras Susak

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.