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Part of Edge of Eternities
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Creature — Plant Centaur
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Edge of Eternities Commander (EOC)
Live Play Data
Centaur Vinecrasher
1%
Live Inclusion
Times Brought
269
Decks Running
156
Median Cast Turn
7.0
Drawn → Played
49%
Format
First-cast turn
n=32
0%
T1
0%
T2
0%
T3
3%
T4
6%
T5
66%
T6-9
25%
T10+
Median
7.0
P25
6
· P75
10
· max
13
On curve
3%
(1 / 32 cast on T4)
Cast same turn as drawn
16%
The "good card" funnel
269 brought · 153 playersBrought to game
269
Ever drawn
65
Reached battlefield
32
Still on board at game end
13
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.2pp
Players who cast this card win 25% of the time (n=26) , vs 17% when it never left the library (n=160).
When players drew this card but left it in hand, they won 28% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -8.2pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances17.6%
Battlefield
35.1%
Graveyard
10.8%
Exile
36.5%
Hand
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
93 decks
-
2
Szarel, Genesis Shepherd
27 decks
-
3
Meren of Clan Nel Toth
16 decks
-
4
Lord Windgrace
10 decks
-
5
Kirri, Talented Sprout
2 decks
-
6
Fynn, the Fangbearer
1 decks
-
7
Jarad, Golgari Lich Lord
1 decks
-
8
Kotis, the Fangkeeper
1 decks
-
9
Palladia-Mors, the Ruiner
1 decks
-
10
Tatyova, Benthic Druid
1 decks
Card text
Centaur Vinecrasher
Creature — Plant Centaur
Trample
This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay 
. If you do, return this card from your graveyard to your hand.
1 / 1
Edge of Eternities Commander (EOC)
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Rare
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Illustrated by Robbie Trevino
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.