collections_bookmark Part of Edge of Eternities
Centaur Vinecrasher card art
Card Preview

Centaur Vinecrasher

{3} {G} · Creature — Plant Centaur · Edge of Eternities Commander (EOC)
Times Brought
242
Decks Running
130
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Centaur Vinecrasher card

Centaur Vinecrasher

{3} {G}
Creature — Plant Centaur
Trample This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.
1 / 1
Edge of Eternities Commander (EOC) · Rare · Illustrated by Robbie Trevino

Final zone distribution

62 instances
22.6%
Battlefield
17.7%
Graveyard
12.9%
Exile
46.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

242 brought · 126 players
Brought to game
242
Ever drawn
60
Reached battlefield
27
Still on board at game end
14

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.5pp

Players who cast this card win 25% of the time (n=17) , vs 21% when it never left the library (n=127).

When players drew this card but left it in hand, they won 28% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.1pp; 95% confidence interval -8.5pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
4%
T3
15%
T4
15%
T5
44%
T6-9
22%
T10+
Median 7 P25 5 · P75 9 · max 16
On curve 19% (4 / 27 cast on T4) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.