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Part of Modern Horizons 3
: Add
. This land deals 1 damage to you.
Threshold —
,
, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.
Live Play Data
Cephalid Coliseum
Land
·
Tarkir: Dragonstorm Commander (TDC)
3%
Live Inclusion
Times Brought
455
Decks Running
227
Median Cast Turn
4.0
Drawn → Played
62%
Format
First-cast turn
n=84
17%
T1
10%
T2
13%
T3
18%
T4
14%
T5
23%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
6
· max
11
Cast same turn as drawn
51%
The "good card" funnel
458 brought · 206 playersBrought to game
458
Ever drawn
136
Reached battlefield
84
Still on board at game end
62
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.7pp
Players who cast this card win 44% of the time (n=74) , vs 21% when it never left the library (n=245).
When players drew this card but left it in hand, they won 42% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.6pp; 95% confidence interval +10.7pp to +34.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
166 instances2.4%
Library
37.3%
Battlefield
39.2%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
58 decks
-
2
Vivi Ornitier
9 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
8 decks
-
4
Captain Howler, Sea Scourge
7 decks
-
5
Urza, Lord High Artificer
6 decks
-
6
Vnwxt, Verbose Host
6 decks
-
7
Flubs, the Fool
5 decks
-
8
Hashaton, Scarab's Fist
5 decks
-
9
Sauron, the Dark Lord
5 decks
-
10
Yuriko, the Tiger's Shadow
4 decks
Card text
Cephalid Coliseum
Land
Tarkir: Dragonstorm Commander (TDC)
·
Uncommon
·
Illustrated by John Avon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.